That FoW mission your talking about is one of my favorite ones. I've played that over and over again.He He, yep it's my favourite mission from FoW
Glad you are interested in the idea of an editor. I would be grateful for any help as i am a coding noob and I'm really looking as this project to be one of my first attempts to learn how to code for myself. I'm planning everything out in terms of the functionality and interface at the moment, then i will look at how to write the program to the specific requirements of the editor.
The functionalities that i see as "must-haves" atm are as follows (in no particular order):
1) Sorting of Savegame Entities into easily selectable groups from which a single entity can be edited:
Vehicles
Infantry
Artillery
Guns
Objects
Misc
2) Select Entity Status:
E.G. Destroyed/Dead/Alive/Active
3) Select Owning Player:
Player 0-9
4) Ajustable Vehicle Armour Status and Condition (I think this is all of the components):
Wheels/Tracks
Gun(s)
Turret(s)
Turret Gun(s)
Body
Engine
5) Ajustable HP for other Entities
6) Inventory Items:
Add/Remove/Ammend items in inventory from a pull down tab or menu
Change amounts 0-32000
7) Alter Vehicle Crew:
Selectable through drop-down tab or table
8) Alter Vehicle Weapons & Ammo:
Selectable through drop-down tab or table
9) Alter other entity weapons & ammo:
Selectable through drop-down tab or table
10) Alter Reinforcement Points
11) Alter availability of reinforcements:
Include ability to select reinforcements from other nations
12) Activate/Deactivate reinforcement functionality
13) Must include a raw-text editor functionality to edit save-games manually to add/remove/change specialist functionalities not included in the editor
14) (Not entirely save-game related)Profile Management:
Alter Profile Name
Alter Completed Missions
Alter/Delete/Select Savegames all from a menu in-editor
There are many more functionalities that could be added, but these are what i see as the key ones, the inclusion of feature 13 would also mean that people with the knowledge to do it without the ease of an editor can do so before a function is added
One thing i really need are lists of the following:
Complete List of Ammos, with both the savegame "call" name and the "in-game" title
Complete List of Vehicles, with both the savegame "call" name and the "in-game" title
Complete List of Troops/Infantry types, with both the savegame "call" name and the "in-game" title
Complete List of Objects, with both the savegame "call" name and the "in-game" title
Complete List of Other Entities, with both the savegame "call" name and the "in-game" title
Would you know where or how i can obtain these, the MoW and FoW editors don't seem to include all the details i require?
As to my own savegames, i tend to alter small details at the moment, for example i made the Calliope in the FoW game posted above have 600 ammo and belong to me, i've yet to delve into full customisation, although given the time i'm happy to do so, which is why i was keen to see one of your games in the flesh as it were I'll post you anything of interest i create
Thanks for the info on the Nebelwerfer Wagon, i will try adding an inventory for it, i think it's entity 0x8261 in that savegame above so i will add the inventory box, what does the ammo it uses read as? I'm guessing its "105rocket" or "bullet105"? This is the reason, as stated above i really need a list of all the items, especially for creating an editor as i often get confused as to what name i use 😵
Anyhoo, what do you think?
Cheers
Jacob
EDIT: Here's a link to the interface plan i have atm, except for the profile editor it permits all above functions in one simple(ish) interface (PNG Format)...
Link[Edited by JacobD88, 8/21/2009 3:52:13 AM]