Elder Scrolls 4: Oblivion
Mods can break others in the sense that a second mod could "overwrite" the content in another mod needed, like some meshes or a certain item. If a building was made on a cell that already had something vital to a quest on it, it would be difficult to access that content, most likely impossible.
I agree. Mods that affect the same aspect indeed conflict with each other. Suppose you downloaded a horse armour pack and another nod that makes the horse a unicorn (Just an example). You may get a conflict betweent the two, leading to unwanted circumstances.
In such cases, always keep only one mod active of each type!!!
[Edited by Ho-Oh2224, 6/11/2009 11:15:54 PM]
Read what I have written in the brackets. Just an example. I played Oblivion 1-2 years ago, so I do not remember.
I did not take you as hostile friend. You are infromative, thats good. I just replied, not offended.