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ELDER SCROLLS 4: OBLIVION MESSAGE BOARD
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 MESSAGE BOARDS >> TITLE SPECIFIC BOARDS > ELDER SCROLLS 4: OBLIVION
 Do u have problems with conflicting mods  
 
 
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Posted: Jun 10, 2009 8:39:11 AM - Report post  (0)  (0)       Post Reply  post reply  

I dont why does everyone else mine all just work togethor even if they do conflict with each other it must have something to do with your type of computer idk.
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Posted: Jun 11, 2009 11:09:15 PM - Report post  (0)  (0)       Post Reply  post reply  

Many mods don't break other mods, but they can conflict. For example, you installed Qarl's Texture Pack. After that, you install another texture pack and load it after QTP. The second mod would conflict with the first because it overwrites the content put in by the first one.

Mods can break others in the sense that a second mod could "overwrite" the content in another mod needed, like some meshes or a certain item. If a building was made on a cell that already had something vital to a quest on it, it would be difficult to access that content, most likely impossible.

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Posted: Jun 11, 2009 11:14:04 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Ho-Oh2224:

Many mods don't break other mods, but they can conflict. For example, you installed Qarl's Texture Pack. After that, you install another texture pack and load it after QTP. The second mod would conflict with the first because it overwrites the content put in by the first one.

Mods can break others in the sense that a second mod could "overwrite" the content in another mod needed, like some meshes or a certain item. If a building was made on a cell that already had something vital to a quest on it, it would be difficult to access that content, most likely impossible.

I agree. Mods that affect the same aspect indeed conflict with each other. Suppose you downloaded a horse armour pack and another nod that makes the horse a unicorn (Just an example). You may get a conflict betweent the two, leading to unwanted circumstances.

In such cases, always keep only one mod active of each type!!!

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Posted: Jun 11, 2009 11:15:37 PM - Report post  (0)  (0)       Post Reply  post reply  

If the Unicorn Mod was purely cosmetic, which it would probably would be, there would be no conflictions, just some major clipping of the horn.

[Edited by Ho-Oh2224, 6/11/2009 11:15:54 PM]

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Posted: Jun 11, 2009 11:18:33 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Ho-Oh2224:

If the Unicorn Mod was purely cosmetic, which it would probably would be, there would be no conflictions, just some major clipping of the horn.

[Edited by Ho-Oh2224, 6/11/2009 11:15:54 PM]

Read what I have written in the brackets. Just an example. I played Oblivion 1-2 years ago, so I do not remember.

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Posted: Jun 11, 2009 11:21:23 PM - Report post  (0)  (0)       Post Reply  post reply  

I wasn't being hostile at all, just saying what would happen in your given example
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Posted: Jun 11, 2009 11:24:43 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Ho-Oh2224:

I wasn't being hostile at all, just saying what would happen in your given example

I did not take you as hostile friend. You are infromative, thats good. I just replied, not offended.

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