The Sims 3
[Edited by Rabit561, 5/21/2009 6:12:38 AM]
The reason why I am saying this is because of these reasons
1. Not all characters are in the game
2. It's not polish and has a lot of bugs in it.
3. it has graphic problems the trees go into pixels sometimes
4. EA The Makers of Sims 3 said they have polished it and made
a lot of fixes to the game and the city is much bigger then
what we see.
This copy is a very bad copy it doesn't have a the clothing aswell. Just wait until June 2nd to get the Sims 3 cause this build we have doesn't feel like a finish product more like a product in development.
Most leaked games are pre-gold's and the binaries are old compiled binaries so any bugs that happens will probably not appear in the retail.
And Sims 3 is not full retail the binary is from months ago and uses some of the Sims 2 engine its reported.
Also a high percentage of PC games do have a demo.
The version of Sims 3 I have is poor quality the characters skin color looks like water down worse then sims 2 color.
and the trees at the start of the game are pixelated I have to changing the video settings from default to 60hz and it's fine but then the game won't save after a number of tries.
And this version the water doesn't look good at all.
so is the sims 3 have a new engine or is it using the sims 2 engine.
It surprises me the amount of people who lack the knowledge of what it means to 'go gold' and how the process works. I'll fill you in though since I'm not here to insult but to enlighten.
When a game goes 'Gold' that means they have shipped the final copy off to the manufacturer for print. There are no additional changes to the code after this point, and any changes made after that date are applied towards a patch for post-launch.
The old fashion way of 'shipping' a copy off for print no longer applies here though, most companies in the new age use digital distribution to 'ship' out copies to multiple manufacturer facilities. This is often how pirates 'intercept' copies pre-launch because the internet isn't exactly the most secure place.
From a company standpoint, its more efficient, less costly, easier to distribute to multiple facilities, and has lower risk than sending a hard copy for print.
The copy that was pirated is the real, final retail copy that went to print, however the reason it lacks so much content is EA was actually smart about this release. They expected the game to be pirated, and so the full content of the game wasn't shipped on disk. The other half of the game is sitting in the EA sims 3 online DLC store. Where you have to purchase and register a valid copy of the game to get all the 'free DLC content'.
This is their form of protection, much like what Stardock has done in the past with some of their games. Digital distribution, and allowing registered users to download 'new' content is a proven method for encouraging legit copies. Get used to it, cause it's the new form of anti-piracy, and likely the only one to actually have a chance at working better than on disk protection. Games will ship with less and less on disk content, and eventually they will be essentially shipping 'demos' of the game on disk and forcing people to download the rest of the game after registering.
meh sooner or later someone from the scene will download all the DLC and put it on disk. if the DLC system is anything like Sims 2 than all you need is to download the Package files, zip or rar it and bingo. you have a pirated DLC that can be installed directly. BUT if EA was smart and had an online activation system for their DLC then that won't work. I hope its the latter.
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