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Posted: May 16, 2009 1:14:23 PM - Report post  (0)  (0)       This topic is locked   post reply 

General Protection Fault occurs when a process attempts to execute code that violates the architecture rules for your CPU. The result is that the CPU will send an interrupt to the game process and terminate it's execution and notify you of the action being taken. It usually happens because of poorly written code by software developers (games or otherwise).

I would assume that the latest patch was written with haste and not properly taken care of.

[Edited by Neo7, 5/16/2009 1:15:43 PM]

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Posted: May 16, 2009 2:34:26 PM - Report post  (0)  (0)       This topic is locked   post reply 

The game runs perfect until I press F1, then the fault happens. Not to sure what is going on... oh well.
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Posted: May 16, 2009 2:42:12 PM - Report post  (0)  (0)       This topic is locked   post reply 

I just tested game and trainer on the latest steam version and it worked fine. No crashes.

I have no idea what version the 'scene' version is at, so try all trainers.

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Posted: May 16, 2009 5:51:10 PM - Report post  (0)  (0)       This topic is locked   post reply 

This is the error some of us are receiving while using the most recent trainer. Not sure if this will help. Thanks, Koltsfan

Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel Unknown processor @ 3413 MHz with 4095MB RAM
Video: NVIDIA GeForce 7900 GTX (8206)

General protection fault!

History: UObject::IsValid <- UObject::GetFullName <- UObjectProperty::CleanupDestroyed <- (ClassProperty Engine.Weapon.FireModeClass) <- UStruct::CleanupDestroyed <- (Class kfmod.Dualies) <- CleanupRefs <- ULevel::CleanupDestroyed <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KF-Offices <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

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Posted: May 17, 2009 7:24:37 AM - Report post  (1)  (0)       This topic is locked   post reply 

Omg i figured out what causes crashes
Its gives 9999 clip or ammo to secondary weapon it will crash
This has happened everytime when i have a hand cannon

But it could be because

1.I first gave a 999999 clip / ammo to primary wep then tryed with hand cannon

2.Ive also tryed giveing primary a 999999 clip /ammo then droping the primary and giving secondary (Handcannon) a 99999 clip/amoo

Both theses have resulted in a crash

But if i dont give ammo or super clip to the secondary i never crash

-Edited-
When you have super clip or ammo on more than one game
it will crash

[Edited by Jinshino, 5/17/2009 8:02:44 AM]

-Edit again-
Note its not an immediate crash it will crash after a few shots

[Edited by Jinshino, 5/17/2009 8:07:34 AM]

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Posted: May 18, 2009 11:21:38 PM - Report post  (0)  (0)       This topic is locked   post reply 

mine crashs at start when I push F1 any help would be great I turned off virus scanner and firewall so not sure why it is crashing
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Posted: May 19, 2009 7:15:59 AM - Report post  (0)  (0)       This topic is locked   post reply 

its not just trainer ive had the genral protection fault when plaing online without the trainer so like was said above prolly down to devs
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Posted: May 19, 2009 8:49:05 PM - Report post  (0)  (0)       This topic is locked   post reply 

well I reinstalled the game and it works ok now but cant get the trainer to work I push F1 and the number keys but health shows 100 and normal ammo so not sure what to do I think your right and may have to wait on a update to fix bugs in the game when you say main menu you mean where you pick solo or muliplayer

[Edited by Lostone1959, 5/20/2009 1:13:10 PM]

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