Company of Heroes: Tales of Valor Cheats
Here are some bugs you may know or not. Would be really cool to get rid off
1) Tiger 205 the repair button isn't working anymore.
2) The axis repair bunker isn't working anymore. I could build it but the mechanics are doing nothing.
3) Is there a possibility that the pantherturm is complete destroyable or removable from the field when it's destroyed?
Tested on CoH:ToV 2.602.0
The Tiger 205 from the special campaign -DOES- actually work, however the action to "disable" it isn't available or active outside of that campaign, the "disable" events during that campaign are what the "repair" function is there to resolve...
Given how preposterously overpowered the campaign Tiger 205 already is, you can have a squad of Grenadiers right behind it at any time to give it any repairs it could possibly need.
The Axis repair bunker likely isn't working, it likely won't work because it's trying to mimic/use a function that's not available to it...
As for the pantherturm, unfortunately, since they aren't a faction building, but a map-decoration that can be captured, it isn't in the building function itself to allow for demolition...
thanks for the answer. For the pantherturm I was guessing sort of situation. Although the 205 Tiger is overpowered the repair button was working some versions ago, actually it's not critical at all. Sadly the repair bunker isn't working.
Your Mod is really great and than there are this minor glitches
Anyway well done!
P.S. Did you ever noticed that when the British HQ truck gets destroyed the new one you could build hasn't the ability to produce US pioneers anymore?
Well, they are not so much glitches, as simply "requests without responses" in the program. The mod is basically trying to use a command, that leads to no action anymore.
Sort of like sending an email out to an address that doesn't exist.
With the British HQ truck, it's very likely regenerating a HQ truck from the unit roster, and there is apparently an alternate British HQ truck in the roster for the purpose of the respawning unit as opposed to a player-created-unit, as such, their two production rosters are not identical.