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Ewiger Krieg Mod
 
brobard  posted on Dec 20, 2011 3:07:07 AM - Report post

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Anyway thanks for your feedback knightpress..
I'll try to complete the mission and find out what the problem..
Thanks again for your mod..
 
knightpress  posted on Dec 20, 2011 3:45:30 PM - Report post

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No problem, glad you like the mod
 
moni3  posted on Dec 28, 2011 2:05:29 PM - Report post

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Is this mod compatible with the Blitzkrieg mod?
 
knightpress  posted on Dec 28, 2011 4:09:33 PM - Report post

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quote:
originally posted by moni3

Is this mod compatible with the Blitzkrieg mod?

I cannot directly support any interaction/combination of mods with Ewiger Krieg because the possible permutations of mods and combinations of them are too numerous to ever possibly ensure stability...

You are welcome to experiment as you like, but I can't speak to any results you may have...

 
moni3  posted on Dec 29, 2011 6:36:59 AM - Report post

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quote:
originally posted by knightpress

quote:
originally posted by moni3

Is this mod compatible with the Blitzkrieg mod?

I cannot directly support any interaction/combination of mods with Ewiger Krieg because the possible permutations of mods and combinations of them are too numerous to ever possibly ensure stability...

You are welcome to experiment as you like, but I can't speak to any results you may have...

I was asking because last time i tried it didn't work with Blitzkrieg mod so i was wondering have you tried and fixed it.

[Edited by moni3, 12/29/2011 6:37:10 AM]

 
knightpress  posted on Dec 30, 2011 2:56:46 PM - Report post

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quote:
originally posted by moni3

quote:
originally posted by knightpress

quote:
originally posted by moni3

Is this mod compatible with the Blitzkrieg mod?

I cannot directly support any interaction/combination of mods with Ewiger Krieg because the possible permutations of mods and combinations of them are too numerous to ever possibly ensure stability...

You are welcome to experiment as you like, but I can't speak to any results you may have...

I was asking because last time i tried it didn't work with Blitzkrieg mod so i was wondering have you tried and fixed it.

[Edited by moni3, 12/29/2011 6:37:10 AM]

???

It does not require fixing, because they are two entirely separate mods...

I do not support their interactions as I have no way of knowing what will happen as a result, as such the two aren't designed to work together.

If you're interested, you can unlock the vehicles and various things in the Blitzkrieg mod just as I had opened them up in the basic game, however you will have to modify the Blitzkrieg mod itself for that result.

Being that I highly respect their work, I would never pretend to usurp their work, and have only tinkered around on my own computer... Individual mileage may vary...

 
moni3  posted on Jan 03, 2012 6:41:49 AM - Report post

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quote:
originally posted by knightpress

quote:
originally posted by moni3

quote:
originally posted by knightpress

quote:
originally posted by moni3

Is this mod compatible with the Blitzkrieg mod?

I cannot directly support any interaction/combination of mods with Ewiger Krieg because the possible permutations of mods and combinations of them are too numerous to ever possibly ensure stability...

You are welcome to experiment as you like, but I can't speak to any results you may have...

I was asking because last time i tried it didn't work with Blitzkrieg mod so i was wondering have you tried and fixed it.

[Edited by moni3, 12/29/2011 6:37:10 AM]

???

It does not require fixing, because they are two entirely separate mods...

I do not support their interactions as I have no way of knowing what will happen as a result, as such the two aren't designed to work together.

If you're interested, you can unlock the vehicles and various things in the Blitzkrieg mod just as I had opened them up in the basic game, however you will have to modify the Blitzkrieg mod itself for that result.

Being that I highly respect their work, I would never pretend to usurp their work, and have only tinkered around on my own computer... Individual mileage may vary...

Ok thanks for replying. And btw is this mod updated to 2.602.0 because it's says that i was last updated in 2009?

 
knightpress  posted on Jan 03, 2012 5:47:01 PM - Report post

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SAGE
quote:
originally posted by moni3

quote:
originally posted by knightpress

quote:
originally posted by moni3

quote:
originally posted by knightpress

quote:
originally posted by moni3

Is this mod compatible with the Blitzkrieg mod?

I cannot directly support any interaction/combination of mods with Ewiger Krieg because the possible permutations of mods and combinations of them are too numerous to ever possibly ensure stability...

You are welcome to experiment as you like, but I can't speak to any results you may have...

I was asking because last time i tried it didn't work with Blitzkrieg mod so i was wondering have you tried and fixed it.

[Edited by moni3, 12/29/2011 6:37:10 AM]

???

It does not require fixing, because they are two entirely separate mods...

I do not support their interactions as I have no way of knowing what will happen as a result, as such the two aren't designed to work together.

If you're interested, you can unlock the vehicles and various things in the Blitzkrieg mod just as I had opened them up in the basic game, however you will have to modify the Blitzkrieg mod itself for that result.

Being that I highly respect their work, I would never pretend to usurp their work, and have only tinkered around on my own computer... Individual mileage may vary...

Ok thanks for replying. And btw is this mod updated to 2.602.0 because it's says that i was last updated in 2009?

Yes, the mod is fully compatible with 2.6XX

There have only really been a "few" major version changes in COH...

Pre-2.4 (i.e. 2.3X and earlier) was all one smooth and mod friendly experience... Relic didn't like that however because free mods routinely made the game better than Relic, who was paid to make the game, could do themselves...

So 2.4 came along, the first in a series of colossal "middle fingers" to the modding community by Relic. An expressed effort to hamper modding.

That however wasn't enough, 2.5 was yet another kick in the pants, and while it was actually a relatively minor retooling over what 2.4 did, it was still yet another example of Relic hurting the modding community.

Since 2.5 however the game has THANKFULLY been stable and compatible with the Ewiger Krieg mod. The reason is that it doesn't really change much beyond the stats of units, but not much else. Because it doesn't muddle with much it doesn't have much to malfunction.

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