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Too many unions/units?
 
miyori  posted on Apr 18, 2009 9:49:33 PM - Report post

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If you don't mind me asking, how are you screwing with the unit/union limit?

Edit: nevermind, found kazuki's post about the uniform value changes

[Edited by miyori, 4/19/2009 11:21:47 AM]

 
neven87  posted on Apr 20, 2009 1:30:47 AM - Report post

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I might be retarded but where'd ya find this?
 
seizurelater  posted on Apr 20, 2009 3:07:45 AM - Report post

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I went through my first run through of the game with 6 unions and 5 characters each and never had a crash or a problem. The only issue I ran in to was when you'd reach certain points in the story and the union limit would be dropped back down to what it was supposed to be, meaning it would crash if you tried to edit the union board, but that was fixed by just exiting the game, loading up the trainer again and resetting the union limit to max.
 
pimphard  posted on Apr 22, 2009 7:13:31 AM - Report post

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Yes you can have 7 unions with 5 units each without a crash, but with 8 it crash everytime.So it still fun taking them through the torture chamber with all those characters just a little laggy at times
 
quuux  posted on Apr 23, 2009 11:51:13 PM - Report post

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I think it might also crash if too many units learn new arts in a battle. I had 7x5 working fine for ages and then all of a sudden crash at the victory screen.
 
CFalkirk  posted on Apr 30, 2009 4:15:57 PM - Report post

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Would someone please post a reply on how the manipulation of the unions/units are done??

I know Kazuki posted something elsewhere on the board.

Is this manipulation only done using CheatEngine??

 
miyori  posted on Apr 30, 2009 8:01:22 PM - Report post

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Easy way is to use the Kelsat trainer; do note that the union/party values will revert after every story arc is completed, so you have to re-enable every time.
 
CFalkirk  posted on May 03, 2009 4:34:05 PM - Report post

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Everytime I try to download the Kelstat Trainer...it only comes in a .rar file. How do I transform that into an .exe?
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