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how to use special skill
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    Kazuki posted on Mar 24, 2009 11:46:39 AM - Report post
     
    hmm at the moment what you're saying is like chinese for me lol

    I only found where are stored Arts "ID" and how to edit them.

    While writing this message i figured out how to make them appear in the list in game, i could only edit existing arts before, so had to use a trick with weapon art to add all arts but it was quite long, now it's way easier.

    But i'm good enough with assembler to make a trainer that will modify a value to an address that chance every time you start the game.

    I tried a bit, reading tuto but i must have missed something because it was a nice failure ^^

    Anyway, if you want to make a trainer to add all arts (at least combat/mystic/item/unique ones, weapons arts are "specials", i can tell you where to find the address in which the arts are stored and how to make them appear in the game.

    I'm sure you could find it yourself but can take a while so if you want to know it faster...


    I might try again to make a trainer but i also want to play the game.
    Since i got it, i almost only tried to find different things and not even played it much ^^"
    So i might take time to really play it too
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    Kazuki posted on Mar 24, 2009 12:25:54 PM - Report post
     
    I think i also found which item able Rush to use Gae Bolg "all the time"

    At least, every time he's able to, it depends of the number of Unions you're facing, for now, when i face one or two unions, i never got the option to use it.

    When facing three or more unions, i always got the option to use it on at least one union.

    The item i think allow to use all the time Gae Bolg is Kellendros.
    I added 7 more items that might influence the chance of Gae Bolg to appear but because of the description of Kellendros, i think it's this one.

    Keelndros: The Gae Bolg's trigger Remnant.
    It is passed down from generation to generation.


    For Omnistrike, seem to appear more often but still at random, there might be something that make it appear more often or not but i haven't figured it out yet

    EDIT: for Gae Bolg, i think it depends also of the position of Union you're facing, because if i disable it before to enter in battle against 3 unions, engage the fight with lame attack that don't kill them, so enable Gae Bolg (can do it with CoSMOS), i don't get the option to use it...

    So when you engage a battle with Gae Bolg enabled and have enough AP, you are likely to be able to use it because at least one Union will be in the good position (if 3 unions or more).
    But once the battle started, if all union get closer, none might be in the right position or far enough to use it.

    I tried it by enabling Gae Bolg at the beginning of a fight against 3 and 4 unions, i had the option to use it on first turn (as my Rush as 99 AP at start), but i choose not to use it and use lame attack, so hostile union get closer.
    2nd turn i hadn't the option to use Gae Bolg anymore.

    So position and/or distance influence on the capacity to use Gae Bolg



    I tried with 30 links, got the option to use it on 1rst turn, one shoot all unions... 2nd turn, reinforcement came, had the option to use it again, one shoot all unions etc... [Edited by Kazuki, 3/24/2009 12:35:58 PM]

    [Edited by Kazuki, 3/24/2009 12:37:06 PM]

    [Edited by Kazuki, 3/24/2009 12:39:03 PM]
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    mokwhy posted on Mar 24, 2009 2:03:52 PM - Report post
     
    wow men can de make it easyer men any one no wen the new FF comes to the pc or u other game same like dis thats already out
    i am not engels so my engels is not super good

    so sorry for that ;-)
  • Current rank: 3.5 Stars. Next Rank at 8000 Posts.
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    DABhand posted on Mar 24, 2009 3:53:18 PM - Report post
     
    quote:
    originally posted by Kazuki

    hmm at the moment what you're saying is like chinese for me lol

    I only found where are stored Arts "ID" and how to edit them.

    While writing this message i figured out how to make them appear in the list in game, i could only edit existing arts before, so had to use a trick with weapon art to add all arts but it was quite long, now it's way easier.

    But i'm good enough with assembler to make a trainer that will modify a value to an address that chance every time you start the game.

    I tried a bit, reading tuto but i must have missed something because it was a nice failure ^^

    Anyway, if you want to make a trainer to add all arts (at least combat/mystic/item/unique ones, weapons arts are "specials", i can tell you where to find the address in which the arts are stored and how to make them appear in the game.

    I'm sure you could find it yourself but can take a while so if you want to know it faster...


    I might try again to make a trainer but i also want to play the game.
    Since i got it, i almost only tried to find different things and not even played it much ^^"
    So i might take time to really play it too

    Nahhh its fine, last time I did a trainer was a few years back, ive been far too busy to sit and work out options in games and release a trainer.

    Give caliber the info, he will use it to full effect.

    Oh and Don't forget some tuts on ASM and defeating DMA

    Clicky Here for them
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    Kimmyniez posted on Apr 01, 2009 12:16:42 AM - Report post
     
    hi... i'm a newbie..

    just want to ask something..

    can anyone give me 1 or 2 advice or trick to get all the skill easily??

    because the last remnant PC version cannot use rush-only skill grinding..

    thx...
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