Empire: Total War
Thay are handeling reserch diffrently this time around.
In the areas you capture you will have the main city and som plots for food, wood, fur and so on.
But some of them have somthing calld "towns" and its hear you can build a "school" witch will give you access to reserch.
Now the more "schools" you build the more reserch you can do as 1 school can reserch 1 tech.
So if you have 2 schools you can reserch 2 techs at the same time.
You can only build 1 building in "towns", and there are 4 diffrent buildings.
School, church, tavern and a building for added money and trade.
So you need to find what a good mix is.
My self i found that building as many (some times demolishing existing buildings on a new capured area) Schools in the early game is a must.
This way i have 7 colleges reserching 7 techs at the same time.
There are 3 diffrent areas (military, resources and industry)
and all 3 have sub paths to reserch, military has 3 (infantry, cavalry and artillery).
With this in mind please give the wiz and cal some room to work on it, as this will make it a bit tricky to get working right.
But if its posible then you know thay will do it.
Thank you for taking the time to read my post.
If you have an antivirus software running like Norton, then you need to make sure that you have switched off the setting for ‘scanning active programs and executables’. Normally if you activate the trainer while that setting is active then normally you will get a crash to desktop.
All but one works for me, this being the recruitment one, but then again I am most likley doing something wrong.
[Edited by _MP_, 3/5/2009 4:41:43 AM]
[Edited by _MP_, 3/5/2009 4:45:57 AM]
"Activated" FTW !
I tested this quite a bit and looked at it from many angles before we coded the trainer to ensure that the other nations don't get the same benefits-
firewall and other security software.
on trainer and game.
version and distribution.
• Unlimited Movement
• One Turn Construction
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