Empire: Total War
I managed to make the remove gun affect the enemy ship, but it did it to mine as well, and I didn't even select my ship!
I'm sorry, but I find it rather idiotic to leave the options in there when it has even been announced they don't work.
The other options work (except the build one when used on forts built by generals), so that's no problem.
Edit: I've found a solution (I hope). Move your ship away from the enemy, and then click to attack. While the ship is moving toward the enemy, quickly press the remove gun option and then click (several times to be safe) the enemy ship. When the battle screen comes up, it will show that both your fleets have no guns (this is the problem I was talking about). Retreat from the fight. Once you retreat, press F5 (repair guns), and then select your fleet. When you see that you have all your guns, attack the enemy again (make sure you're in open area. If you retreat in a narrow area, you die). You will see that they still have no guns. Proceed into the fight.
[Edited by War91, 3/28/2009 4:58:06 PM]
Edit: Won, but there was a crash at the end.
[Edited by War91, 3/28/2009 5:17:43 PM]
Edit: Also, don't do auto resolve, as the computer doesn't seem to take into account if the enemy ships have no guns. I just tried it and had a defeat (I had full weapons, they had 0).
[Edited by War91, 3/28/2009 5:25:05 PM]
[Edited by Trajan, 3/28/2009 10:10:56 PM]
EDIT: Ha Ha Ha . . .thanks guys . .that was quick, just seen and downloaded the new trainer . .back in business , ,nice one
[Edited by senor-fredo, 4/13/2010 6:24:16 AM]
PS. Yep ! you have just made the Indian campaign a whole lot easier with the injection of dosh.
[Edited by senor-fredo, 4/13/2010 6:56:53 AM]
Great job Cal and Pwiz!
P.S to Cal...I wanna know how to make good trainers!
firewall and other security software.
on trainer and game.
version and distribution.
• Unlimited Movement
• One Turn Construction
+ 12 more options