Empire: Total War
Haven't used the newer trainer yet, but these trainers are making game play kick azz.
Thanks again guys.
[Edited by _MP_, 3/7/2009 6:57:53 PM]
Personally i can recruit up to 10 units per city in every turn, I.e. 10 Artillery/Ship of the line/infantery per city per turn.
What i do is pressing the button to activate the option,
i recruit 2 units of the desired unit(Arty).
Then i delete the first unit, who show's the normal amount of turn's.
Then i add the other units i want to recruit up to a total of 10 units...
P.s. the reason the game laggs/freezes is that the trainer change the memory of the game, in Empire: Total war its changing over 1 Gb of data for every change to movement range, recruitment and research...
[Edited by Wolf-dk1984, 3/7/2009 4:00:26 PM]
The best option is, after taking a city, let that city sit for ONE turn, then on the next turn, click te city, do your upgrades, repairs, etc...
Corrected with new updated trainer...
I only seem to CRASH when it deals with a NAVY in a port. DO NOT enter ports once you have selected a NAVY unit for unlimited movement... Any time I do, those ships cause the game to crash, therefore that dock becomes usless...
[Edited by LVDoc, 3/8/2009 5:23:19 PM]
Has anyone else had problems running this game? I run Vista 64u, but it keeps crashing on battles - and sometimes when you occupy lands.
To CH: Don't take anything I have said as a negative. You guys rock!
Edit: I have a problem withe the 1 Turn Recruitment Option. When activated it stays activated the whole round i think not just 6 seconds. Don't know if it works for the enemy too.
Maybe i do something wrong, this is what i do to activate: 1. I go to a city, general or something. 2. I select the recruitment tab. 3. I press Num 4 5. I select the units i want.
And then it stays on, i can recruit allot of units and all of them are there in the next round.
[Edited by badbart, 3/8/2009 1:32:09 AM]
2) regarding ships pulling into port and crashing the game. again, all i am doing is increasing the number for the range remaining for movement. why ships, or any unit for that matter, would crash the game simply because we increased the number- i have no idea.
When i activate it, for the first and the second unit it says it need 0 rounds to finish them and for the rest always 1 round.
In the next round all of them are recruited but something is wrong with new recruitments, they need more rounds to recruit as with the trainer but also they need fewer rounds as before i used the trainer. The only way to bring it back to normal is to restart the game.
The other Options work great, here the 6 seconds work.
I use Vista 64 bit and the german version, of course with steam.
Edit: adoman99 (page 15) seems to have the same problem that the option work for ever.
[Edited by badbart, 3/8/2009 9:06:30 AM]
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• Unlimited Movement
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