Empire: Total War Trainer - Cheat Happens Empire: Total War Message Board (Page 14)
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 Empire: Total War Trainer  
 
 
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Posted: Mar 07, 2009 9:02:07 AM - Report post  (0)  (0)       Post Reply  post reply  

sure, you can use PayPal and send to chunlimited @ cheathappens.com. Anything we collect goes towards site upkeep, purchasing games to train, etc. Thanks!
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Posted: Mar 07, 2009 10:48:14 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Bikeracer4487:

For people complaining about the length of the unlimited movement option I would recommend that you move your army as far as it will go and THEN use the unlimited movement option. Also, the option stays activated for 6 seconds so you can actually move your army a couple times before you need to reactivate it. Out of curiosity, what's causing the game to stall during the long unlimited movement option? I still that think that having the option without the pause is better than more movement WITH the pause, but if it can be improved it would much appreciated.

Whats causing the game to pause so long im assuming is the fact the green colors overlayed on the map must be calculated based on how many movement points the unit has, therefore with more movement points it has to calculate where the unit can move across a large portion of the map

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Posted: Mar 07, 2009 11:02:18 AM - Report post  (0)  (0)       Post Reply  post reply  

we have a couple more options to add, although we are testing them right now.

for now we have instant repair city/buildings, and instant damage city/buildings (you can basically decimate an entire country's cities/buildings etc. or repair your own)

also, we have an option to delay construction by enemy cities. you can make the construction take over 100 turns.

we are looking at ship options as well.

for now this is all we have in the works. i wouldn't call it a mega trainer yet, although for the current options to work there are no less than 12 code areas being modified for 'only' those 5 options to work correctly. not an easy game to mess with (especially since we are trying to avoid having the enemy get same benefits (unless intended))

stay tuned.

best,
Cal

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Posted: Mar 07, 2009 11:33:28 AM - Report post  (0)  (0)       Post Reply  post reply  

Sounds great Cal, one last question. Is there any chance there will be a trait option for commanders/generals? That option alone made the MTW2 trainer completely bad ass!
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Posted: Mar 07, 2009 11:37:26 AM - Report post  (0)  (0)       Post Reply  post reply  

Is there gonna be a new trainer update today?
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Posted: Mar 07, 2009 11:42:55 AM - Report post  (0)  (0)       Post Reply  post reply  

sweet i can not wait to use them
Caliber delivering the good stuff as always
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Posted: Mar 07, 2009 12:27:59 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Sarcastic_225:

Sounds great Cal, one last question. Is there any chance there will be a trait option for commanders/generals? That option alone made the MTW2 trainer completely bad ass!

Yeah let us know if you can make an option to max out command ability/research/piety.
Thanks...you guys are doing an awesome job!!

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Posted: Mar 07, 2009 12:43:58 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by sanjin:

 quote:
 originally posted by Sarcastic_225:

Sounds great Cal, one last question. Is there any chance there will be a trait option for commanders/generals? That option alone made the MTW2 trainer completely bad ass!

Yeah let us know if you can make an option to max out command ability/research/piety.
Thanks...you guys are doing an awesome job!!

I wonder if the reason that this option is not in the game already is because of the lack of modability. I know cal is one of the best if not the best trainer makers's I have ever seen, but how would he know or be able to find the memory locations for the traits? The other total war titles were easily modable and while that functionality is comming to empire its not here yet.

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