Empire: Total War
Whats causing the game to pause so long im assuming is the fact the green colors overlayed on the map must be calculated based on how many movement points the unit has, therefore with more movement points it has to calculate where the unit can move across a large portion of the map
for now we have instant repair city/buildings, and instant damage city/buildings (you can basically decimate an entire country's cities/buildings etc. or repair your own)
also, we have an option to delay construction by enemy cities. you can make the construction take over 100 turns.
we are looking at ship options as well.
for now this is all we have in the works. i wouldn't call it a mega trainer yet, although for the current options to work there are no less than 12 code areas being modified for 'only' those 5 options to work correctly. not an easy game to mess with (especially since we are trying to avoid having the enemy get same benefits (unless intended))
Yeah let us know if you can make an option to max out command ability/research/piety.
Thanks...you guys are doing an awesome job!!
I wonder if the reason that this option is not in the game already is because of the lack of modability. I know cal is one of the best if not the best trainer makers's I have ever seen, but how would he know or be able to find the memory locations for the traits? The other total war titles were easily modable and while that functionality is comming to empire its not here yet.
firewall and other security software.
on trainer and game.
version and distribution.
• Unlimited Movement
• One Turn Construction
+ 12 more options