Warhammer 40k: Dawn of War 2 Discussion
but what is going on here, Relic and THQ clearly stated that they were bringing on a whole new idea when they were building up to the release also they had to remake the game play to allow the Tyranids to fit into the game they also wanted it to be more in keeping to the Warhammer 40000 Universe which it has done
I would like to say however that while the emoting of the characters is welcome and more realistic the Imperium is a massively oppressive regime to live under and that, while unbelievably welcome and likable, the RPG system makes no sense as that Space Marines you upgrade already have an enormous amount of battle experience
finally the only real argument I have with the game is the lack of swarms of Tyranids, if one were to read the descriptions of Tyranid invasions in books like Warriors of Ultramar, you would read of walls of creatures charging the walls of a city defended by two companies of Space Marines
of course you only really see this twice in the game
all in all a very good game and as with the problems of the lack of sides remember how the last series of Dawn of War ended up
ability to build reinforcement pods. It's just stupid that people think basebuilding has to be in the game or it's not good. Even though that may be the case in some games ,like War Commander, it's not true for others. I think DOWII is a good game, especially the ability to customize your single-player heroes with weapons and armor. Who cares if you don't get MASSIVE armies for the campaign? That just shows it's not a stereotype of most others. It adds the the challenge and fun of the game. If you still think you should have enormous amounts of men, try one of the mods on this site. They're there for that reason.
All in all, DOWII is a good game. New style. New campaign. New online features. It's nice to have soething different once in a while. I hope this post has enlightened and informed whoever reads it, and I hope they can look closer at the game's strong points, which are really the main idea.
I'm not sure what they have classified the game as, probably strategy, but its not much of that either. You just bundle your 4xsquads and move up the map, you don't have much of strategy choice either since you only got those 4 squads, not much else. (I have not played thru the game so that might change, hope so)
What I wanted in DoW2, was more of what`s in all the other DoW games, just with more bling bling, and a nice story to go with. So from those expectation, I'm just disappointed.
approach to the genre.
Oh and is anyone else not getting to keep their army-painter designs even though they are saved?
Did you ever play Dawn of War? The first one? The campaign in that was only for the Space Marines - aside from one or two occasions where some Imperial Guards troops were assigned to you, it was nothing but Blood Ravens the whole way through.
As for base building - well, this way is a lot fluffier. No base building in the table top game.
I quite like the style DoW 2 has used - it reminds me of Warhammer 40,000: Chaos Gate in some ways. My main complaint is that it becomes very repetitive quite quickly.
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