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SP Campaign - Squad Size Increase
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to DarthParametric
    ELITE
    DarthParametric posted on Feb 27, 2009 2:31:47 AM - Report post
     
    Over at RelicNews someone provided the offsets so you can patch the squad files to increase the number of individuals in a squad to however many you want. For those who can handle extracting the appropriate RBFs and patching them with a hex editor, check here - Link

    For those of you that want some pre-edited files, I made something more along Codex lines and uploaded them here - Link

    Here's the changes:

    Assault Squad - Changed from 3 man to 10 man squad (9 marines plus Thaddeus)
    Tactical Squad - Changed from 4 man to 10 man squad (7 bolter/chainsword marines, 1 plasma gun/power fist marine, 1 plasma gun/power axe marine plus Tarkus)
    Devastator Squad - Changed from 3 man to 10 man squad (9 marines plus Avitus)
    Scout Squad - Changed from 3 man to 10 man squad (9 scouts plus Cyrus)

    Terminator Assault Squad - Changed from 3 man to 5 man squad (4 marines plus Thaddeus)
    Terminator Tactical Squad - Changed from 4 man to 5 man squad (4 marines plus Tarkus)
    Terminator Devastator Squad - Changed from 3 man to 5 man squad (4 marines plus Avitus)

    A note on the tactical squad. Its loadout depends on whether you give Tarkus close combat weapons or not. So tool him up for melee and the squad will be equipped with bolt pistols/plasma pistols and chainswords/power fists/power axes, equip him for ranged combat and they'll have bolters/plasma guns. Note that the two marines with special weapons don't appear until you get the veteran squad upgrade. Until then they are armed the same as ordinary marines (i.e. bolter/bolt pistol and chainsword).

    Also note that a squad has a shared health pool which is unchanged. This means that the more units there are in a squad, the less health each individual has. So you get more of them, but they die easier.

    To install, just extract the ZIP in your base DOW2 directory. You will need to use the -dev switch to make use of it.

    [Edited by DarthParametric, 2/27/2009 2:41:03 AM]
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    Send a message to ellesar500
    TIER 7
    ellesar500 posted on Feb 28, 2009 4:20:27 AM - Report post
     
    So how do you need to edit it, the -dev line I mean? sorry for the noobie question, I don't want my game to crash all the time

    TIA

    [Edited by ellesar500, 2/28/2009 4:21:02 AM]



    PS: and can you use it when you already started a campaign?

    [Edited by ellesar500, 2/28/2009 4:22:50 AM]
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    DarthParametric posted on Feb 28, 2009 4:35:36 AM - Report post
     
    There are a number of existing threads on the -dev switch. It's added to the shortcut that runs the game.

    Yes, you can use it with existing saves.
  • Send a message to Crabbie
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    Crabbie posted on Feb 28, 2009 7:35:33 AM - Report post
     
    Hello there,

    just curious, will it also work with war gear mob?

    Many thanks
     
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    DarthParametric posted on Feb 28, 2009 7:41:33 AM - Report post
     
    If you mean QuantumX's wargear mod that is hosted here then yes, as all that does is modify the LUA for the 1st mission.

    It isn't compatible with the Extended Stats mod, as that modifies some of the same files.
  • Send a message to Crabbie
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    Crabbie posted on Feb 28, 2009 7:50:58 AM - Report post
     
    Thanks DarthPara

    Cheers,
     
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