What the Trainer features should be? - Cheat Happens Warhammer 40k: Dawn of War 2 Message Board (Page 2)
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 What the Trainer features should be?  
 
 
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Posted: Feb 16, 2009 6:52:05 PM - Report post  (0)  (0)       Post Reply  post reply  

Yeah, as far as I know th requisition and power are only used in multiplayer and skirmish modes so those aren't real important. Mostly I think just Infinite Health for the units and Infinite EXP. Having all the wargear would be awesome but I'm sure that that's something they can do with a simple memory hack.

[Edited by Bikeracer4487, 2/16/2009 6:52:40 PM]

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Posted: Feb 16, 2009 7:24:25 PM - Report post  (0)  (0)       Post Reply  post reply  

PeTTs0n isn't it only for online mode or something do they even have a single player skirmish mode in this game? good options though.

[Edited by Saber153, 2/16/2009 7:25:45 PM]

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Posted: Feb 16, 2009 10:23:05 PM - Report post  (0)  (0)       Post Reply  post reply  

Well, Iíve never played multiplayer, so I wouldn't know. When you start the game, you have the choice of Campaign or Multiplayer, and Cheathappens never makes trainers for multiplayer. There appears to be no trace of a singleplayer skirmish.
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Posted: Feb 16, 2009 11:53:45 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Weresmilodon:

Well, Iíve never played multiplayer, so I wouldn't know. When you start the game, you have the choice of Campaign or Multiplayer, and Cheathappens never makes trainers for multiplayer. There appears to be no trace of a singleplayer skirmish.

There is a singleplayer skirmish. Multiplayer>Local Area Network>Choose Commander>Ready>Add Easy/Normal/Hard/Expert AI.

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Posted: Feb 17, 2009 2:39:38 AM - Report post  (0)  (0)       Post Reply  post reply  

Ah. I guess I didn't see it what with it being hidden under the Multiplayer option and all. Any cheats working there would likely affect games against human opponents in some way anyway, so a trainer for that is still highly unlikely.
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Posted: Feb 17, 2009 3:39:55 AM - Report post  (0)  (0)       Post Reply  post reply  

For the people actually played the beta, there is a pop cap of 200, once u get close to it, and u want to make a tier 3/4 which usually cost 12+ pts towards the cap, you're screwed. Since this seems to only be on skirmishes and multiplayer, it can take a back seat. I would prefer that 1 kill = 1 lvl up, and when u level up, you also auto reinforce and auto restore max hp to the unit. Instant access to the complete wargear list would be good, but as I have no idea if the wargear is even worth it, it'll have to take a back seat. Unlimited special unit powers usage and also unlimited global powers usage would be great.

[Edited by slowpoke2, 2/17/2009 3:48:38 AM]

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Posted: Feb 17, 2009 4:05:41 AM - Report post  (0)  (0)       Post Reply  post reply  

Ah, you usually end up killing close to a hundred enemies per mission, so it would be better with just a max level option in that case. Wargear is something I would be careful about, because there is a lot of it, and it's all level restricted. (Though you should note that it is important. It is the equipment your squads carry into battle, such as guns and armor. Better = survive longer/kill more) I don't know any definitive numbers, but there are likely over a hundred different pieces. You find them during the missions. The boss always has one, and enemy squads drops them (semi?)randomly.

Global power usage? I'm assuming this is something more from multiplayer/skirmish.

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Posted: Feb 17, 2009 3:41:55 PM - Report post  (0)  (0)       Post Reply  post reply  

Trainer options will (likely) be:

massive requisition
massive power
unlimited troops

super troops
weaken troops

Super buildings
weaken buildings

unlimited troops power

super experience for troops

please be patient while we test and package these options.

best,
Cal

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