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HALF-LIFE 2 MESSAGE BOARD
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 npcs  
 
 


Send a PM to Garronn
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Posted: Dec 29, 2004 7:11:12 PM - Report post  (0)  (0)       Post Reply  post reply  

this is off topic but can anyone give me the name for the first half life game?
 


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Posted: Dec 30, 2004 4:23:06 AM - Report post  (0)  (0)       Post Reply  post reply  

Ummm... Half-Life.... .... ......
 


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Posted: Dec 30, 2004 5:19:11 PM - Report post  (0)  (0)       Post Reply  post reply  

when u spawn an npc like a zombie will it attack u or ur enimies?
 
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Posted: Dec 31, 2004 7:34:16 AM - Report post  (0)  (0)       Post Reply  post reply  

what kind of stupid question is that? nah im kidding, it will attack everything, encluding you, unless you have notarget on. but they wont attack any other kinds of head crabs.


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Posted: Jan 22, 2005 11:38:42 PM - Report post  (0)  (0)       Post Reply  post reply  

Spawn NPCs with weapon...

npc_create_equipment (weapon_name); wait; npc_create (npc_name)

For Example:
npc_create_equipment weapon_ar2; wait; npc_create npc_citizen

 


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Posted: Jan 22, 2005 11:48:40 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by my name is?:

when u spawn an npc like a zombie will it attack u or ur enimies?

First : ai_disable

Disable AI first , so they won't attack you.

2: Spawn npc like npc_create npc_zombie

*if you want all of zombies to be your friend....just skip the 3rd.

3: aim at that npc and ~ type in ent_setname (name)
Ex: ent_setname zombie

4:ent_fire zombie setrelationship "player D_LI 99"

*For lots of zombies or NPCs :
ent_fire npc_zombie setrelationship "player D_LI 99"

Relationship code:
D_LI = Like
D_HT = Hate

After this you can do something funny like make them kill each other.

Ex: ent_fire npc_zombie setrelationship "npc_zombie D_HT 99"

PS: You can use this command to all of the NPCs in HL2. but some of them wont follow you as Antlions.

HAVE FUN!!!

 


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Posted: Jan 22, 2005 11:50:28 PM - Report post  (0)  (0)       Post Reply  post reply  

OOPS , don't forget to set ai_disable again to enable the AIs....
 


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Posted: Jan 25, 2005 12:05:29 AM - Report post  (0)  (0)       Post Reply  post reply  

Hey, nice tips Madmoron.
I was trying to figure out how to make friendly combine floor turrets for ages until now, thanks.
Here is what I had to do..
1) npc_create npc_turret_floor
2) ai_disable
3) ent_setname gun1 (after aiming at the turret)
4) ent_fire gun1 setrelationship "player D_LI 99
5) ai_disable
6) ent_fire gun1 enable (to activate the turret)

Then I spawned a bunch of zombies and watched the turret gun them all down hehe.
Its quite fun using this in parts of highway 17 near one of the thumpers. set 3 turrets up to do all the work while the thumper machine is on, or "ai_disable" and set one of the houses up near a antilon spawn as a fort. Place turrets on top of crates so they can fire through windows and then spawn 100 zombies or fast zombies and type ai_disable again while safley in the house.

I still dont know how to make them attack combine yet though.. also, I found out that you can't save it all after, coz when you load it again everything is back to normal, the turret attacks you etc. I was wondering if I could make some kind of script that I could run that spawns some turrets and makes them friendly.
Any clue's madmoron?

 
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