Defense Grid: The Awakening Trainer
Saatana1982 posted on Dec 16, 2008 4:17:07 AM - Report post
Thank you for the trainer yes i agree that option that would give only few credits per push would be more fun
Thank you kindly
Saatana1982 posted on Dec 16, 2008 5:06:15 AM - Report post
Well seems there is new patch and atleast for me the trainer does not work
I have the steam version of the game i can hear the activated speech but when i play 1 of the missions and press numlock1 nothing happens (i have numlock turned on)
Caliber posted on Dec 16, 2008 5:23:28 AM - Report post
the way that the game works and the way that it stores the numbers and the fact that we had to use custom tools to breakpoint and check the registers is the reason that i have to set it to a single value. i chose 100000 because i wasn't sure what things would cost in the later rounds. when i update this trainer, i can set the value to 5000 if that is what everybody agrees to-
koreanbear posted on Dec 16, 2008 10:20:25 AM - Report post
Thx Caliber we love ya man. Thx for the trainer. I think we can all agree 5k per would work nicely. Although maybe to avoid additional work maybe do a poll?
I vote solely 5k resource jumps. I prefer not to have the core and multiplier boost. I'm not sure if others will agree with that though.
Shadowkeeper256 posted on Dec 16, 2008 10:53:58 AM - Report post
I agree, only money (5k), there is no need for more cores or the score multi.
PWizard posted on Dec 16, 2008 10:56:29 AM - Report post
puerrican85 posted on Dec 16, 2008 5:06:50 PM - Report post
I also agre on the resource jump only as well or at least to seperate the options for the cores and resourse. Could possibly set two values on it as well, one for the 5,000 or less and another for 10,000 or more.
MLDrEvil posted on Dec 16, 2008 5:54:58 PM - Report post
The way the trainer works you can just activate it use the money you need then deactivate it and everything goes back to normal.
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