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Balance.txt pleasee
  • Send a message to glen_98
    INACTIVE
    glen_98 posted on Nov 22, 2008 3:44:38 AM - Report post
     
    Hello please someone can say modify like the balance in order that when level increase they give me many points of attributes or of skills thank you
     
  • Send a message to glen_98
    INACTIVE
    glen_98 posted on Nov 22, 2008 3:57:56 PM - Report post
     
    pleaseeeeeeeee contest
     
  • Send a message to kingculex
    INACTIVE
    kingculex posted on Nov 23, 2008 3:07:37 PM - Report post
     
    local newBalanceValues = {
    AdjustCriticalDamageFactor = 1200,
    AdjustDamageFactor = 1000,
    AdjustPvPFactor = 200,
    AdjustSpellFactor = 1000,
    BasepointsMultiplier = 500,
    ChanceForAdditionalSlots = 450,
    ChanceForSlotToImprove = 200,
    ChanceIncForSlotImprovePerRareLevel = 50,
    ChanceToBecomeSlotItemForBlankItem = 0,
    ChanceToBecomeSlotItemForMagicItem = 300,
    ChanceToBecomeSlotItemForNormalItem = 250,
    ChanceToBecomeSlotItemForUniqueItem = 300,
    DiceRange = 1000,
    DurationBoost = 2000,
    DurationDot = 500,
    DurationLongDebuff = 3000,
    DurationShortDebuff = 1000,
    DurationStun = 300,
    DurationPulse = 150,
    DurationStunImmunity = 450,
    EffectCombatArtChance = 4,
    EffectWeaponChance = 2,
    EffectWillpower = 25,
    KillCountBase = 15,
    KillCountInc = 2,
    LifeAttribut = 25,
    LifeBase = 130,
    LifeStep = 19,
    MaxDistLevelXP = 15,
    MinDistLevelXP = 3,
    RareBonusDanger = 1000,
    RareMalusThreshold = 150,
    RareStart = 500,
    RuneAmountTotal = 12500,
    SkillPivotPoint = 100,
    SlotGoldPercentageImprovement = 15,
    SlotSilverPercentageImprovement = 7,
    SpellBaseDamage = 25,
    TEnergyDamageRate = 600,
    TEnergyMutateChance = 500,
    ThresholdGreyXP = 150,
    TopLevelCalc = 200,
    balanceLifeRegenerationDelayCombatFac = 50,
    balanceLifeRegenerationDelayDangerFac = 1,
    balanceLifeRegenerationTime = 4500,
    balanceLevelToSkillFactor = 350,
    RegenerationFactorSkin = 800,
    RegenerationFactorArmorBase = 360,
    SpeedMin = 500,
    SpeedMax = 1500,
    SkillGroupPoints = 5,
    damBasepoints = 20,
    resBasepoints = 15,
    RangeAggro = 400,
    RangeXP = 900,
    RangeArea = 200,
    RangeNear = 45,
    AdjustConstitutionFactor = 5,
    InstantHealPortion = 500,
    ExpTeamBonus = 1333,
    ExpUpperCapPM = 125,
    ExpLowerCapPM = 850,
    ExpMinRatio = 50,
    balanceShieldRegDelayCombatFactor = 500,
    balanceShieldRegDelayDangerFactor = 2,
    balanceShieldRegTime = 2000,
    balanceShieldAbsorptionSkill = 50,
    Mounted_ondeath_healthPM = 50,
    NpcFightDamageDownScaling = 500,
    RangeAggroGrey = 100,
    KillDropMulti = 1200,
    IsUsableByHero = 700,
    TraderMaxCount = 10,
    TraderOffer_MaxLifetime = 180,
    ExpMountFactor = 3000,
    RangeClearFOW = 600,
    LifeRegenerationDelayTime = 500,
    dropTimeItemReserved = 300,
    dropTimeItemDestroy = 300,
    dropTimeItemUnloadedDestroy = 120,
    respawnTimeStandard = 900,
    respawnTimeMPFactor = 3,
    UpgradeStep = 1870,
    UpgradeStart = 3050,
    SwapRune_One = 125000,
    SwapRune_Two = 25000,
    SwapRune_Three = 5000,
    SwapRune_Four = 500,
    SwapRune_Foreign = 1500,
    ForgeSlot_BronceFactor = 1000,
    ForgeSlot_SilverFactor = 1070,
    ForgeSlot_GoldFactor = 1150,
    PriceAdjustment = 5,
    PriceLeveldiscount = 1,
    PriceShredder = 15,
    PriceSlotfactor = 250,
    UBmean = 500,
    UBpivot = 10800,
    UBquot_attr = 3000,
    DropQuestStart = 3,
    DropQuestQuot = 99,
    CAregenItemfactor = 500,
    RegenerationFactorArmorScaling = 1250,
    Mount_Regenburden_Warhorse = 500,
    Mount_Regenburden_Ridehorse = 300,
    RangeDistance = 525,
    RangeMidrange = 300,
    RangePickupLoot = 200,
    SpellResistFactor = 700,
    SkillAttackSpeedQuot = 5,
    SkillMoveSpeedQuot = 15,
    DurationPotionSmall = 0,
    DurationPotionMiddle = 0,
    DurationPotionBig = 0,
    ZRareExpectation15 = 1000,
    ZRareExpectation14 = 1000,
    ZRareExpectation13 = 1000,
    ZRareExpectation12 = 1000,
    ZRareExpectation11 = 1000,
    ZRareExpectation10 = 1000,
    ZRareExpectation09 = 1000,
    ZRareExpectation08 = 1000,
    ZRareExpectation07 = 1000,
    ZRareExpectation06 = 1000,
    ZRareExpectation05 = 0,
    ZRareExpectation04 = 0,
    ZRareExpectation03 = 0,
    ZRareExpectation02 = 0,
    ZRareExpectation01 = 0,
    ZRareExpectation00 = 0,
    ZRareBasepoints15 = 1350,
    ZRareBasepoints14 = 1320,
    ZRareBasepoints13 = 1290,
    ZRareBasepoints12 = 1260,
    ZRareBasepoints11 = 1230,
    ZRareBasepoints10 = 1200,
    ZRareBasepoints09 = 1175,
    ZRareBasepoints08 = 1150,
    ZRareBasepoints07 = 1125,
    ZRareBasepoints06 = 1100,
    ZRareBasepoints05 = 1080,
    ZRareBasepoints04 = 1060,
    ZRareBasepoints03 = 1040,
    ZRareBasepoints02 = 1020,
    ZRareBasepoints01 = 1000,
    ZRareBasepoints00 = 750,
    ZRareBonusamount14 = 4,
    ZRareBonusamount13 = 4,
    ZRareBonusamount12 = 4,
    ZRareBonusamount15 = 4,
    ZRareBonusamount11 = 3,
    ZRareBonusamount10 = 3,
    ZRareBonusamount09 = 3,
    ZRareBonusamount08 = 2,
    ZRareBonusamount07 = 2,
    ZRareBonusamount06 = 2,
    ZRareBonusamount05 = 1,
    ZRareBonusamount04 = 1,
    ZRareBonusamount03 = 0,
    ZRareBonusamount02 = 0,
    ZRareBonusamount01 = 0,
    ZRareBonusamount00 = 0,
    EffectSkillChanceQuot = 5,
    RangeAggroBoss = 750,
    DamScaleIncMax = 1500,
    DamScaleRatioMin = 150,
    DamScaleRatioMax = 300,
    IsRuneForHero = 400,
    DropMaxRandomRare = 13,
    DropPowerupRare = 4,
    ExpFac0 = 110,
    ExpFac1 = 200,
    ExpFac2 = 150,
    ExpFac3 = 40,
    ExpFac4PM = 1000,
    ExpFacAdjust = 200,
    attrSdam_fact = 334,
    attrWdam_fact = 250,
    AdjustRegenFactor = 1000,
    TraderOfferUpperRareBase = 6,
    PotionHealCooldown = 500,
    UBspawn_fact = 175,
    Forge_PricePerSlot = 500,
    RuneMalusThreshold = 150,
    ExpLS100 = 985,
    ExpLS125 = 980,
    ExpLS150 = 975,
    ExpLS175 = 970,
    }
    mgr.setBalanceValues(newBalanceValues);

    local beValues = {
    NORMAL_STANDARD = 350,
    NORMAL_RUNE = 15,
    CHAMP_STANDARD = 700,
    CHAMP_RUNE = 45,
    BOSS_STANDARD = 1000,
    BOSS_RUNE = 600,
    EXTRAGOLD = 0,
    EXTRAPOTION = 0,
    EXTRARUNE = 0,
    Trader_Item = 2300,
    Trader_Many = 10000,
    Trader_SpecialOffer = 0,
    Well_Potion = 1000,
    QUEST_UNIQUE = 0,
    SUBFAMDROP_LOWCHANCE = 10,
    SUBFAMDROP_HIGHCHANCE = 100,
    }
    mgr.setBalanceBase (beValues);


    local basetables = {

    tableRows = 16,

    -- begin of some hard-coded data
    EFFECTDURATION = {500,3000,5000,5000},
    -- end of hard-coded data
    QuestExplow = {2000,2500,3000,4000,5000},
    QuestGoldlow = {2500,3000,3500,4000,5000},
    SpellFactorDiff = {800,1000,1200,1500,2000},
    QuestGoldmax = {3025,4030,5035,6040,8050},
    LifeFactorDiff = {1000,1200,1500,2000,2500},
    DefenseFactorDiff = {650,1000,1500,2500,4500},
     
  • Send a message to kingculex
    INACTIVE
    kingculex posted on Nov 23, 2008 3:08:54 PM - Report post
     
    QuestExpmax = {4020,5025,6030,8040,10050},
    MP_experience = {1000,1150,1325,1550,1825},
    NPC_speedfac_any = {1000,1050,1100,1175,1250},
    DamageFactorDiff = {900,1000,1200,1350,1500},
    AttackFactorDiff = {650,1000,1750,2750,4500},
    MP_damage = {1000,1050,1100,1160,1220},
    MP_lifeHP = {1000,1300,1650,2100,2650},
    MP_EShieldHP = {1000,1300,1650,2100,2650},
    MP_combatvalue = {1000,1100,1210,1330,1460},
    MP_armor = {1000,1100,1210,1330,1460},
    Spawn_OffsetLow = {0,0,40,70,110},
    Spawn_OffsetHigh = {0,35,80,120,175},
    Spawn_FactorPM = {1000,1100,1175,1250,1350},
    PriceFactor = {700,1000,1400,1900,2500},
    RuneLevel = {1,1,20,35,50},
    Potion_big_duration = {9000,9000,9000,9000,7500},
    Potion_small_duration = {9000,8000,7000,5500,4000},
    Potion_middle_duration = {9000,9000,8000,7000,6000},
    NPC_attrWdam_fact = {1000,1100,1250,1500,2000},
    LevelCapDiff = {200,200,200,200,200},
    MP_intensity = {1000,1100,1210,1330,1460},
    BlacksmithSkillForDiff = {50,100,150,200,250},
    LevelMinForDiff = {1,1,60,100,140},
    AllEnemy_lvl = {1,5,10,20,200},
    Enemy_armor = {800,850,900,1000,2800},
    Enemy_weapondamage = {0,0,0,0,0},
    Enemy_spelldamage = {0,0,0,0,0},
    LifeQuotientMT = {3000,1000,200,200},
    SpellAttackFactorMT = {1000,1330,2000,2000},
    SpellDefenseFactorMT = {1000,1750,2500,2500},
    DamageFactorMT = {1000,1225,1500,1500},
    HitFactorMT = {1000,1500,2000,2000},
    }
    mgr.setBaseTables(basetables);

    local subfamSlots =
    {
    {"SUBFAM_HORSE_SADDLE",2},
    {"SUBFAM_SEC_ARMSHIELD",3},
    {"SUBFAM_SEC_FOCUSITEM",2},
    {"SUBFAM_PRI_SWORD",3},
    {"SUBFAM_PRI_FISTWEAPON",2},
    {"SUBFAM_PRI_SHORTSWORD",3},
    {"SUBFAM_PRI_SABER",3},
    {"SUBFAM_PRI_DAGGER",2},
    {"SUBFAM_PRI_CLUB",3},
    {"SUBFAM_PRI_HAMMER",3},
    {"SUBFAM_PRI_AXE",3},
    {"SUBFAM_PRI_WHIP",2},
    {"SUBFAM_PRI_CHAINWEAPON",2},
    {"SUBFAM_PRI_BASTARDSWORD",3},
    {"SUBFAM_PRI_2H_AXE",4},
    {"SUBFAM_PRI_2H_HAMMER",4},
    {"SUBFAM_PRI_2H_SWORD",4},
    {"SUBFAM_PRI_JAVELIN",4},
    {"SUBFAM_PRI_HALBERD",4},
    {"SUBFAM_PRI_MAGESTAFF",3},
    {"SUBFAM_PRI_ENERGY_PISTOL",2},
    {"SUBFAM_PRI_ENERGY_WEAPON",3},
    {"SUBFAM_PRI_SHORTBOW",3},
    {"SUBFAM_PRI_LONGBOW",4},
    {"SUBFAM_PRI_THROW_DAGGER",2},
    {"SUBFAM_PRI_THROW_STAR",2},
    {"SUBFAM_ARMOR_HELMET",3},
    {"SUBFAM_ARMOR_SHOULDER",2},
    {"SUBFAM_ARMOR_CHEST",4},
    {"SUBFAM_ARMOR_ARM",1},
    {"SUBFAM_ARMOR_HAND",1},
    {"SUBFAM_ARMOR_LEG",1},
    {"SUBFAM_ARMOR_BOOT",1},
    {"SUBFAM_ARMOR_WINGS",2},
    {"SUBFAM_PRI_POLE",4},
    {"SUBFAM_ARMOR_BELT",4},
    {"SUBFAM_ARMOR_CLOTH_HEAD",3},
    {"SUBFAM_ARMOR_CLOTH_SHOULDER",2},
    {"SUBFAM_ARMOR_CLOTH_ARM",1},
    {"SUBFAM_ARMOR_CLOTH_CHEST",4},
    {"SUBFAM_ARMOR_CLOTH_LEG",1},
    {"SUBFAM_ARMOR_HEAD_TG",3},
    {"SUBFAM_PRI_MAGESTAFF_2H",4},
    {"SUBFAM_PRI_BLOWGUN",3},
    {"SUBFAM_MOUNT_CONTROL",2},
    {"SUBFAM_MOUNT_PROTECT",2},
    {"SUBFAM_WEAPON_BATTERY",2},
    }
    mgr.loadSubfamSlots(subfamSlots)


    local subfamDroplists =
    {
    {"SUBFAM_LIFE_ANIMAL",1501},
    {"SUBFAM_LIFE_ANIMAL_ATMO",1502},
    {"SUBFAM_LIFE_BARBARIAN",1503},
    {"SUBFAM_LIFE_DEMON",1504},
    {"SUBFAM_LIFE_DRAGON",1505},
    {"SUBFAM_LIFE_ENERGY",1506},
    {"SUBFAM_LIFE_HIGHELF",1507},
    {"SUBFAM_LIFE_HUMAN",1508},
    {"SUBFAM_LIFE_INSECT",1509},
    {"SUBFAM_LIFE_MECHANICAL",1510},
    {"SUBFAM_LIFE_MONSTER",1511},
    {"SUBFAM_LIFE_ORC",1512},
    {"SUBFAM_LIFE_PLANT",1513},
    {"SUBFAM_LIFE_REPTILE",1514},
    {"SUBFAM_LIFE_T_MUTATION",1515},
    {"SUBFAM_LIFE_UNDEAD",1516},
    {"SUBFAM_LIFE_DRYAD",1518},
    {"SUBFAM_TRAP_TURRET",1517},
    {"SUBFAM_TRAP_SWITCH",1517},
    {"SUBFAM_TRAP_AREA",1517},
    {"SUBFAM_TRAP_PHYSICS",1517},
    }
    mgr.loadSubfamDroplists(subfamDroplists)


    local shrinkheadMinionMap =
    {
    {"SUBFAM_LIFE_ANIMAL",1527,1528,1529},
    {"SUBFAM_LIFE_BARBARIAN",1562,1561,1563},
    {"SUBFAM_LIFE_DRAGON",1538,1537,1539},
    {"SUBFAM_LIFE_HIGHELF",1535,1534,1536},
    {"SUBFAM_LIFE_HUMAN",1549,1548,1550},
    {"SUBFAM_LIFE_INSECT",1588,1589,1590},
    {"SUBFAM_LIFE_MONSTER",1543,1542,1541},
    {"SUBFAM_LIFE_ORC",1558,1557,1559},
    {"SUBFAM_LIFE_T_MUTATION",1555,1554,1556},
    {"SUBFAM_LIFE_UNDEAD",1545,1544,1546},
    {"SUBFAM_LIFE_DRYAD",1552,1551,1553},

    }
    mgr.loadShrinkheadMinionMap(shrinkheadMinionMap)
     
  • Send a message to glen_98
    INACTIVE
    glen_98 posted on Nov 23, 2008 3:11:16 PM - Report post
     
    and? so copy this?
     
  • Send a message to kingculex
    INACTIVE
    kingculex posted on Nov 23, 2008 3:13:13 PM - Report post
     
    That is my complete balance.txt. In it I have included the rare item edit, the god mode edit, also a custom edit that makes the minimum experience and gold received for completing quests 2,000! So 2,000 points exp and 2,000 piece of gold minimum for finishing a quest! Note finishing a quest not killing an enemy. Thanks to those that figured out the rare items and god mode.
     
  • Send a message to glen_98
    INACTIVE
    glen_98 posted on Nov 23, 2008 3:14:55 PM - Report post
     
    thanks but i want the skill points not the god mode and the rare items but thanks!!
     
  • Send a message to kingculex
    INACTIVE
    kingculex posted on Nov 23, 2008 3:18:11 PM - Report post
     
    Yes, backup your previous balance.txt and copy all this into a new one. Btw this was made using the 2.12 version of the game not the 2.11 version if it matters. I doubt it. If you get a network connection error while trying to load a saved game or start a new game then there was an error in the new balance.txt you made like a typo. My suggestion is to compare this one to your original one and just change the values in your original one to match.
     
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