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Locked Topic  trainer 1.1 crashes
 
tokey43074  posted on Nov 13, 2008 7:11:41 PM - Report post

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the regular trainer works... the mega trainer is a no go... i have tried everything.... oh well atleast one works


thanks

 
Caliber  posted on Nov 13, 2008 8:12:07 PM - Report post

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can you upload your single player .exe somewhere so i can look at it and see if there are changes?

best,
Cal

 
Triggy-finger  posted on Nov 14, 2008 1:58:55 AM - Report post

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well if you say how i have to do that sure
you can also visit gamecopyworld, there i found another no cd patch, mine was originaly from reloaded, since he makes the better nocd patches

PWizard thank you for the mega trainer, im going to try that one out
see what happens
[edit]
megatrainer fails to work as soon as you put in the options
pressing f1 in main menu is ok but as soon as you click to start mission, it crashes back to desktop

[Edited by Triggy-finger, 11/14/2008 3:36:04 AM]

the regulair trainer does the same thing
only you can see the cinematic and you can do whatever you like
but as soon as you have to reload originally or you throw the last grenate ( no reload crashes emediatly )it crashes to desktop

this is what it said:

- R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...
R_ResetModelLighting()...
R_ReleaseAllModels()...
R_ReleaseLostImages()...
Material_ReleaseAll()...
R_ReleaseWorld()...
Com_TouchMemory: 0 msec. Using sum: -58714279
Recovering lost device...
R_ResetDevice()...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
R_ReloadWorld()...
vertex stream 2: --------------------------
vertex stream 2: needs 525524 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
Material_ReloadAll()...
R_ReloadLostImages()...
R_OptimizeAllModels()...
DB_EndRecoverLostDevice()...
R_Cinematic_EndLostDevice()...
R_AbortRenderCommands()...
R_PushRemoteScreenUpdate()...
Finished recovering lost device.
Removing missile at position ( -92920.976563, 135375.937500, 6953.777344 )
Removing missile at position ( -130920.671875, 52722.925781, 91.744324 )
G_WriteGame 'see1-1' 'AUTOSAVE_AUTOSAVE'
Removing missile at position ( -130789.453125, 18397.033203, -1062.405518 )
Checkpoint Reached.


Unhandled exception caught
<- here i throwed the last handgrenate or shot the last bullet for reload

[Edited by Triggy-finger, 11/14/2008 3:51:21 AM]

 
PWizard  posted on Nov 14, 2008 3:58:24 AM - Report post

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OK GUYS ----

THERE ARE TWO VERSIONS OF THIS GAME:

1. VERSION 1.0
2. VERSION 1.1

THERE ARE CURRENTLY NO NO-CD FIXES FOR VERSION 1.1. THIS MEANS THAT IF YOU ARE USING A NO-CD FIX OF ANY KIND, THE ONLY TRAINER THAT WILL WORK FOR YOU IS THE 1.0 TRAINER. TRYING TO USE THE 1.1 TRAINER ON 1.0 WILL CRASH YOUR GAME!!!

PLEASE WAIT FOR A NO-CD FIX FOR THE 1.1 VERSION OR CONTINUE TO USE THE 1.0 TRAINER.

THREAD CLOSED

[Edited by PWizard, 11/14/2008 3:58:53 AM]

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