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Vault 112 overseers office (spoilers)
 
Lars123456789  posted on Nov 13, 2008 9:09:46 AM - Report post

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There is a thing that has been wondering me after discovering you could actually get in (took some figuringout-time :P not the most intelligent), does it open any other possibilities for you to enter that room before going into the tranquilitylounger? like breaking Brauns tranquilityimages and saving the others (alive) by trying to interact with his lounger?

Don't know if it has been discussed here, and i haven't really seen it discussed at other places, but if it has i'll just delete the topic

 
Dalis  posted on Nov 13, 2008 9:39:16 AM - Report post

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hasnt been discussed before, i didnt even bother finding out how to get there, just noclipped through the door

i would like to know if anybody has found something useful to do there, i just looted the safe and noclipped out.

 
Lars123456789  posted on Nov 13, 2008 10:44:14 AM - Report post

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Nope, doesn't really do any difference. Didn't find any ways to do anything different outside the lounger, and also didn't spot any dialoguechanges with betty... damn shame. Could have been nice that little differences by that so you could also gain karma instead of just losing... didn't check the other residents though, maybe you could use them for something?... hmm :/
 
Killa_B  posted on Nov 13, 2008 11:41:22 AM - Report post

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trying to interact with the launger in the overseers office only tells you, that its taken, and that you need to find an empty one to use it.
but i found out, why the only old lady in the lane might be able to see that this is all just a simulation.
if you look at the terminals in the center of the room with those laungers, there is one that says something like 0° bodytemprature and 5 respiration/min. and "error, check connection".
i think that one launger is broken or not connected the right way.


btw. there is a way to solve the lane without losing karma.
try the empty house und solve the puzzle there.
killing all residents with the fallback-plan is the only way to convince Dr. Braun to give you what you want . . . ~=)

i mean: whats the difference for the inhabitants of the lane?
they get tortured and killed anyway.
so why not for good after 200 years of torture.
better than staying alive for 200 more years just to be tortured.

also if you have read the informations in the VaultTec-Terminal in the citadel, Dr. Braun's vault is the only vault in the whole testseries with an infinite duration.

 
Lars123456789  posted on Nov 13, 2008 10:46:11 PM - Report post

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Hey there killa_b ^^ i also allways choose the failsafe, i just didn't remember it giving karma hehe :P. But it's a damn shame you don't have the chance of unplugging them and get them out alive... actually making me slightly angry. Because if we look at it theoretically they shouldn't vaporize into dust even after twohunderd years as i had seen mentioned on another place. If the tranquilitylounger and the robots help maintaining healt of the persons they probably also help cell-growth and regeneration, so they should actually stay as they were when they entered instead of withering and die. Just theoratically :P because if they didn't have the cellregeneration/growth they would automatically die in the physical, and therefore also the fictional world... such a shame gamemakers doesn't think about that simple logic :P. Maybe it could be made with a mod ?
 
nookiez  posted on Nov 13, 2008 11:34:25 PM - Report post

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I'm not sure but think I've read some log in some terminal said something about that vault and VR system.
I think unplugging them is a no-can-do thing cuz there're kinda attached to the machine already, Unplug may cause them to died instantly.

btw I've tried everything in the overseer room, even nuke'im, no scratch, WTF.

 
Killa_B  posted on Nov 14, 2008 2:35:58 AM - Report post

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besides the question: "would they die if you unplug them"?
there is another thing im thinking about.
i'd rather kill those people for good, than to let them live outside the virtual world.
that's not because im cruel or anything like that.
it's another reason.

those people lived in there for 200 years in 3 differend surroundings. (sunny beach, snowy mountains, perfect tranquility lane)
they don't have any feeling for time. if you ask them how long they have been there, they simply can't tell you.

so now they lived for 200 years and don't know it. they lived perfect lives, except for the torturing and killing. though they seem unable to remember that.

if you now unplug them and tell them to go outside the vault and live the rest of their natural lifes the way everybody else in the wastelands does . . . i don't think they would be able to cope with that.
all they can remember is perfect, and then they end up in a world that's the exact opposite of that.

so my decision is, to kill them and end their lives fast, rather than keep them in that wrong perfect world or "free" them to a world that is much more like a nightmare than anything else.
they allready lived for about 3 lifetimes. that should be enough. ~=)


note to nookiez: don't use nukes indoors! it's not healthy!!! =)

 
Lars123456789  posted on Nov 16, 2008 10:38:17 PM - Report post

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Well. not my problem about how they would adapt, that's theirs :P (BIG bad karmahit hehe). But it still anoyes me you haven't got that possibility... cause i still think it would be fun to see them in the outsideworld... but hell, let's stop getting any more philosophical about it now, afterall it is just a game with animated characters :P
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