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Rare Item drop found!!!
 
legend0fthefall  posted on Dec 01, 2008 9:55:46 PM - Report post

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quote:
originally posted by Raalgra

quote:
originally posted by legend0fthefall

quote:
originally posted by King_Of_Pilots

before 2.31 you set that to 1000 and you could get unique and rare items in the store. Now it does not work anymore, either because of a softwarehouse screwup or as an anti-cheat thing. Still it ****es me off, i want the goddamned new unics and sets!
Will stick with 2.12 till i'll find a way around.

I actually think it is a bug in the new patch.

A way to get the same results without altering the balance text was to create a toon and focus every item/armor/weapon slot and skills on bargaining.

With a high enough bargaining skill, the traders would have the same item selections we have been getting with altering the balance text.

I have tested this now with a toon and pretty much maxxed her bargaining skill.

Still absolutely nothing but whites/blues and some yellows.

I believe they broke Bargaining. In turn this has somehow broken the balance text lines.

Did you try combining the two together?

High bargaining with high balance settings?

I wonder if we should go really REALLY high on the balance and see if that fixes it...

Like.. instead of 1000 or 10000 go to 1000000000

The toon I created for bargaining was done on a balance text with the trader set to 10000.

Still nada.

I also tried raising it to 45000, then 450000. I did do 1000000 as well, not with the bargaining toon, but still nada.

The official forums have people complaining about Bargaining not working so I assume it is a bug.

 
Noodles  posted on Dec 02, 2008 8:09:16 AM - Report post

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Anyone try playing with these values?

ChanceForAdditionalSlots = 450,
ChanceForSlotToImprove = 200,
ChanceIncForSlotImprovePerRareLevel = 50,
ChanceToBecomeSlotItemForBlankItem = 0,
ChanceToBecomeSlotItemForMagicItem = 0,
ChanceToBecomeSlotItemForNormalItem = 250,
ChanceToBecomeSlotItemForUniqueItem = 0,

This is what mine looks like right now,

ChanceForAdditionalSlots = 1000,
ChanceForSlotToImprove = 1000,
ChanceIncForSlotImprovePerRareLevel = 1000,
ChanceToBecomeSlotItemForBlankItem = 1000,
ChanceToBecomeSlotItemForMagicItem = 1000,
ChanceToBecomeSlotItemForNormalItem = 1000,
ChanceToBecomeSlotItemForUniqueItem = 1000,

I tried setting these to 10,000. The game crashed after a item dropped. So I left it at 1000. As for the amount of slots, it gives me exact amount of slots listed for each item below;

local subfamSlots =
{
{"SUBFAM_HORSE_SADDLE",2},
{"SUBFAM_SEC_ARMSHIELD",3},
{"SUBFAM_SEC_FOCUSITEM",2},
{"SUBFAM_PRI_SWORD",3},
{"SUBFAM_PRI_FISTWEAPON",2},
{"SUBFAM_PRI_SHORTSWORD",3},
{"SUBFAM_PRI_SABER",3},
{"SUBFAM_PRI_DAGGER",2},
{"SUBFAM_PRI_CLUB",3},
{"SUBFAM_PRI_HAMMER",3},
{"SUBFAM_PRI_AXE",3},
{"SUBFAM_PRI_WHIP",2},
{"SUBFAM_PRI_CHAINWEAPON",2},
{"SUBFAM_PRI_BASTARDSWORD",3},
{"SUBFAM_PRI_2H_AXE",4},
{"SUBFAM_PRI_2H_HAMMER",4},
{"SUBFAM_PRI_2H_SWORD",4},
{"SUBFAM_PRI_JAVELIN",4},
{"SUBFAM_PRI_HALBERD",4},
{"SUBFAM_PRI_MAGESTAFF",3},
{"SUBFAM_PRI_ENERGY_PISTOL",2},
{"SUBFAM_PRI_ENERGY_WEAPON",3},
{"SUBFAM_PRI_SHORTBOW",3},
{"SUBFAM_PRI_LONGBOW",4},
{"SUBFAM_PRI_THROW_DAGGER",2},
{"SUBFAM_PRI_THROW_STAR",2},
{"SUBFAM_ARMOR_HELMET",3},
{"SUBFAM_ARMOR_SHOULDER",2},
{"SUBFAM_ARMOR_CHEST",4},
{"SUBFAM_ARMOR_ARM",1},
{"SUBFAM_ARMOR_HAND",1},
{"SUBFAM_ARMOR_LEG",1},
{"SUBFAM_ARMOR_BOOT",1},
{"SUBFAM_ARMOR_WINGS",2},
{"SUBFAM_PRI_POLE",4},
{"SUBFAM_ARMOR_BELT",4},
{"SUBFAM_ARMOR_CLOTH_HEAD",3},
{"SUBFAM_ARMOR_CLOTH_SHOULDER",2},
{"SUBFAM_ARMOR_CLOTH_ARM",1},
{"SUBFAM_ARMOR_CLOTH_CHEST",4},
{"SUBFAM_ARMOR_CLOTH_LEG",1},
{"SUBFAM_ARMOR_HEAD_TG",3},
{"SUBFAM_PRI_MAGESTAFF_2H",4},
{"SUBFAM_PRI_BLOWGUN",3},
{"SUBFAM_MOUNT_CONTROL",2},
{"SUBFAM_MOUNT_PROTECT",2},
{"SUBFAM_WEAPON_BATTERY",2},
}

I was hope for there to be a way to add more slots, but no luck. I tried changing the values here but it didn't do anything. Also I don't know what determines getting either bronze, silver, or gold slots.
 
legend0fthefall  posted on Dec 04, 2008 6:44:01 PM - Report post

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ChanceForAdditionalSlots = 45000,
ChanceForSlotToImprove = 20000,
ChanceIncForSlotImprovePerRareLevel = 750,
ChanceToBecomeSlotItemForBlankItem = 0,
ChanceToBecomeSlotItemForMagicItem = 750,
ChanceToBecomeSlotItemForNormalItem = 750,
ChanceToBecomeSlotItemForUniqueItem = 750

This is what I have mine set at.

Reason being, whenever I set ALL the others to 1000, Items LOST stats to be replaced with a slot.

As an example, I had a short sword that had an inherent +8 to Dexterity and +3 to Dual Wield and had 2 slots. I changed the slotted stats, all to 1000 and that short sword lost the Dexterity and Dual Wield bonuses and now had 3 slots.

Quite a big loss IMO. I have yet to find a ring or necklace that gives both of those bonuses, that high, on one item.

So by playing around some more with the numbers I found the above numbers work much much better.

Virtually everything is slotted and NOTHING loses inherent skills to be replaced with a slot.

I have not found a way to increase the # of slots though. That's prolly some in game mechanic somewhere.

 
AngelSkye  posted on Dec 07, 2008 4:56:27 PM - Report post

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Ok, Im new at this..
While I was Editing my balance.txt I managed to find the gold drop value string!

Original Value: EXTRAGOLD = 0,

Surprisingly I edited it and now im up to my neck in almost 10 mill

My Value: EXTRAGOLD = 1000,
---------------------------------------
Btw, Whats the max # for this string

> ZRareExpectation15 = 1000, <
ZRareExpectation14 = 0,
ZRareExpectation13 = 0,
ZRareExpectation12 = 0,
ZRareExpectation11 = 0,
ZRareExpectation10 = 0,
ZRareExpectation09 = 0,
ZRareExpectation08 = 0,
ZRareExpectation07 = 0,
ZRareExpectation06 = 0,
ZRareExpectation05 = 0,
ZRareExpectation04 = 0,
ZRareExpectation03 = 0,
ZRareExpectation02 = 0,
ZRareExpectation01 = 0,
ZRareExpectation00 = 0,
ZRareBasepoints15 = 1350,
ZRareBasepoints14 = 1320,
ZRareBasepoints13 = 1290,
ZRareBasepoints12 = 1260,
ZRareBasepoints11 = 1230,
ZRareBasepoints10 = 1200,
ZRareBasepoints09 = 1175,
ZRareBasepoints08 = 1150,
ZRareBasepoints07 = 1125,
ZRareBasepoints06 = 1100,
ZRareBasepoints05 = 1080,
ZRareBasepoints04 = 1060,
ZRareBasepoints03 = 1040,
ZRareBasepoints02 = 1020,
ZRareBasepoints01 = 1000,
ZRareBasepoints00 = 750,
ZRareBonusamount14 = 4,
ZRareBonusamount13 = 4,
ZRareBonusamount12 = 4,
ZRareBonusamount15 = 4,
ZRareBonusamount11 = 3,
ZRareBonusamount10 = 3,
ZRareBonusamount09 = 3,
ZRareBonusamount08 = 2,
ZRareBonusamount07 = 2,
ZRareBonusamount06 = 2,
ZRareBonusamount05 = 1,
ZRareBonusamount04 = 1,
ZRareBonusamount03 = 0,
ZRareBonusamount02 = 0,
ZRareBonusamount01 = 0,
ZRareBonusamount00 = 0,
------------------------------------
Im trying to get set items to drop, but all I am getting are:

From 1 Monster I can Get:
1 - 10 Yellow Armors,
1 - 15 Gold Armors,
Exactly 3 Runes from 1 monster!!(For the Hero I am Playing 'In This Case Seraphim Runes')
About 1 - 15 bags of gold
And about 1 - 10 Potions

I do get books every like 5 mins too lol, I've even got some useless ones, even a useless gold pendant as well..
But No Green Armors as of Yet

I dont know if its allowed but ill upload my .txt to a site and link it here so you can check out how I did everything

www.4shared.com/file/74948065/9e7b2391/balance.html

[Edited by AngelSkye, 12/8/2008 3:48:17 PM]

 
Keithisleet  posted on Dec 08, 2008 1:56:55 AM - Report post

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hello im new here did all the balance txt.stuff, thanks

^^hmm i just started getting green gear, i just hit 15 too. maybe they start coming in after lvl 15? i could be wrong.

 
AngelSkye  posted on Dec 08, 2008 4:03:48 PM - Report post

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quote:
originally posted by Keithisleet

hello im new here did all the balance txt.stuff, thanks

^^hmm i just started getting green gear, i just hit 15 too. maybe they start coming in after lvl 15? i could be wrong.

Im lvl 12 atm,
Currently in main city doing quests..

I'll let you know once I hit 15 as well
--------------------------------------------------------------
Oh.. and btw was going thru the .txt files and I came across something interesting that may interest you all:

www.4shared.com/file/75101934/5976bc5e/Sacred_2Fallen_Angel_-_Hairstyles.html

I found another hairstyle to add to the list!!
According to the string its called:

family = "FAMILY_HAIR",
classification = "CLF_HAIR",

-- 3d model + animation info

name = "models/npc/seraphim/darkseraphim/s_darkseraphim_hair.GR2",
user = "WEARGROUP_INVALID",
mgr.typeCreate( , newItemType);
--------------------------------------------------------------
U have to download the document in order to find out what the number is where i put at in the string of code

Sorry I don't wanna spoil it =P

I have also included.. are you ready?
I think its a horse's hairstyle as well in the document ..

I have to include I have NOT tested these yet..
maybe later today I will with the new seraphim hairstyle I discoverd..

[Edited by AngelSkye, 12/8/2008 6:18:07 PM]
--------------------------------------
Just tested the hairstyles...
1.) The Seraphim hairstyle works, its just the same exact model used for the "dying Seraphim" in the beginning intro, when you select a "Seraphim" to play as... And is also used on the "evil murderous seraphim" in the first main city!!

NOTES: Sadly you cannot change the color of this hairstyle.. If you try to the models "invisible" ponytails become apparent and you have to re-style your character's hair again
~~~~~~~~
2.) As for the "horses tail" hairstyle it didn't appear as i thought it would, as it looks like a cannon is bursting through my Seraphim's chest *sigh*
-------------------------------------------
Thats it for my report on the hairstyles

[Edited by AngelSkye, 12/8/2008 7:40:28 PM]

 
Keithisleet  posted on Dec 09, 2008 1:41:51 AM - Report post

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neat stuff im gonna give this a shot

nice find

 
H3L10S  posted on Dec 09, 2008 6:06:11 AM - Report post

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Hey AngelSkye,

Where did you get these lines that are in your balance.txt file and what do they do.

SkillMagicFindFactor = 200,
NumSectors = 3743,

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