My first post here, thought I'd give back to you guys for all the help you've given me.
If you type "player.showinventory" it tells you the id codes (for additem cheat) of the stuff you are carrying, but it is a limited listing. So I suggest getting rid of junk so you can see where the bulk of the good codes are.
Also, I found out how to set the condition of the weapon as well when you spawn it.
Here's an example for a minigun:
player.additem 0000433f 1,100 (Minigun)
player.additem 006b53d 1000 (Minigun ammo x1000)
player.additem 0000432c 1,100 (Fat Man)
player.additem 00020799 10 (Fat Man ammo x10)
That will net you a 100% condition minigun. 1 of them. The comma and the 100 indicate the percent of the condition. The second item will add to you 1000 rounds of 5mm ammo for it.
Enjoy!
Post more codes as you find em
Edit: It seems you don't need the comma100 at the end. Sorry about that.
[Edited by Ensaine, 10/28/2008 6:09:15 PM]
you dont need to empty your inventory to see your stuff in the console window!
you can scroll up and down using the page up and page down keys.
that way you can scoll all the way up the list.
as for the player.additem command.
it works like this: player.additem #itemnumber #quantity
player is the target. you can use what ever target you want. (had much fun putting 100 of the heaviest hammer into the inventory of one of the arena enemys in oblivion)
additemis the action that takes place
#itemnumber is the number the item has in the games database. it usually is 8 characters long, but you dont need to type the leading 0's (zero's). so for the bobbypins you dont need to type "0000000a". a simple "a" is enough.
#quantity is how many you want in your inventory, or the inventory of your target. for weapons 1 should be enough, for amunition, you should take some more.
as a reminder: you need ALL the parts of the command!
without specifying the quantity, the command won't execute.
its kinda a guide for dummys, but i think its good to know how commands work.
btw.
"tgm" stands for "toggle god mode" as well as "tcl" stands for "toggle collision".