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Posted: Jul 04, 2008 3:55:40 AM - Report post  (0)  (0)       Post Reply  post reply  

Ah I see, that does seem indeed very strange that they are asking for that. Oh well, will have to wait until the American version hits the store shelves. Thank you for the update tho.
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Posted: Jul 04, 2008 6:01:12 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by PWizard:

I just wanted to let everyone know that we have TRIED to purchase this game in order to make a trainer for you guys but have been unsuccessful. The website wants us to send copies of our credit card statements along with a photo ID before they will let us purchase the game. Of course this is idiotic as there's no way we would send our financial records to some website that we don't even know. We're not trying to buy guns here, only a silly PC game. So, the ball is in their court now. I'm frankly surprised that they've managed to sell any copies with these outlandish purchasing requirements.

I would say the reason is because they want to verify the credit card number and holder and the address. Gamstop and EB do this as well for international orders because they reckon they cant verify the card. So i imagine this is What Eversim are doing since this is a international order. Which is why they want statements so they can match your credit card number and address that you put online. At the end of the day they protecting you as the card holder and also them selves from credit card fraud. Take a look at EB Games delivery section for international orders.

[Edited by wozjtf, 7/4/2008 6:05:49 AM]
www.ebgames.com/gs/help/Delivery.aspx

[Edited by wozjtf, 7/4/2008 6:18:20 AM]

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Posted: Jul 04, 2008 5:10:53 PM - Report post  (0)  (0)       Post Reply  post reply  

ok i have the game. so far i been able to do the following:

set selected military (unit/item) to 999, set item to 100,000, set item to 1, but this is incredibly powerful as you can split an infantry unit into two units and then max both units to 100,000 while setting all the enemies units to 1, etc. plus remove your enemies missle supplies, aircrafts, etc. you get the idea- you just mouse over the item and where it would normally show you the numbers of it (like tanks) you press the key and then it changes.

for the money, there is basically what you call gross national product. it is a jumbo combination of everything you have budgeted and what's left over, etc. so probably a combination of 1000 figures or so. plus i am not sure if it's stored in actual numbers or in billions, etc. plus this was done by either french or british company so searching for dollars and converting to pounds or euros hasn't worked either. so to make it short, the money doesn't seem doable- what value on the screen are you trying to change? i tried all types of combinations, etc. but the GDP value isn't really changeable since it is a jumble of what is going and what is collected, etc.

let me know some ideas but the military units thing may be all i can achieve.

best,
Cal

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Posted: Jul 04, 2008 7:33:12 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Caliber:

ok i have the game. so far i been able to do the following:

set selected military (unit/item) to 999, set item to 100,000, set item to 1, but this is incredibly powerful as you can split an infantry unit into two units and then max both units to 100,000 while setting all the enemies units to 1, etc. plus remove your enemies missle supplies, aircrafts, etc. you get the idea- you just mouse over the item and where it would normally show you the numbers of it (like tanks) you press the key and then it changes.

for the money, there is basically what you call gross national product. it is a jumbo combination of everything you have budgeted and what's left over, etc. so probably a combination of 1000 figures or so. plus i am not sure if it's stored in actual numbers or in billions, etc. plus this was done by either french or british company so searching for dollars and converting to pounds or euros hasn't worked either. so to make it short, the money doesn't seem doable- what value on the screen are you trying to change? i tried all types of combinations, etc. but the GDP value isn't really changeable since it is a jumble of what is going and what is collected, etc.

let me know some ideas but the military units thing may be all i can achieve.

best,
Cal

Are you are able to add a function where people cant lose the elections.

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Posted: Jul 04, 2008 7:38:15 PM - Report post  (0)  (0)       Post Reply  post reply  

Caliber

Are you aware there is a patch out for this game 1.32

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Posted: Jul 04, 2008 9:52:54 PM - Report post  (0)  (0)       Post Reply  post reply  

i think my version is 1.31, but the patch shouldn't be a problem when i have to move to 1.32, if necessary-

just looking for ideas and responses to what i wrote up there-

may not be possible to do much more than that-

best,
Cal

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Posted: Jul 04, 2008 11:41:09 PM - Report post  (0)  (0)       Post Reply  post reply  

Can you make approval %100 so that way we can jack up all the taxes up to %100 to get the money?
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Posted: Jul 05, 2008 1:31:35 AM - Report post  (0)  (0)       Post Reply  post reply  

I was thinking if you can make inflation stay at a low value you can change interest rates to 0% and that should make you have a surplus, but different countries will have different effects.

geopoliticalsimulator.freeforums.org/portal.php is a good place, Eversim send people the next patch to test and there is patch 1.32.

[Edited by Nabobalis, 7/5/2008 1:32:34 AM]

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