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Europa Universalis: Rome Trainer
 
Phylo  posted on Apr 17, 2008 12:03:28 PM - Report post

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OK thanks.
 
Koldred  posted on Apr 18, 2008 3:26:40 AM - Report post

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Is there any chance the promo version might be updated? Also, thanks for making this trainer.
 
PWizard  posted on Apr 18, 2008 5:07:28 AM - Report post

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The 1.1 promo was updated.
 
Koldred  posted on Apr 18, 2008 6:05:42 AM - Report post

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Thank you! I really appreciate it. And thanks again for making this trainer.
 
PWizard  posted on Apr 21, 2008 10:31:28 AM - Report post

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We've added several new options to our 1.1 trainer. Please re-download for these new additions!
 
hopper_d  posted on Apr 21, 2008 11:16:21 AM - Report post

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woot woot. Was adding 'instant' or '1 turn' building/recruiting too much of a problem? You can do it via game engine code, but it's troublesome and doesn't always work.
 
Kraven  posted on Apr 21, 2008 4:11:52 PM - Report post

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quote:
originally posted by PWizard

We've added several new options to our 1.1 trainer. Please re-download for these new additions!

Nice additions! I was just thinking you guys kinda phoned it in on these trainers...

 
Caliber  posted on Apr 21, 2008 4:45:08 PM - Report post

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this game was no pushover. many of these strategy games run alot of data through the same functions. in some cases we only end up with 2 or 3 options. we were lucky that there was a demo of this game to give us a head start on it. however, i don't think that i appreciate any members telling us that the work we do here is so easy that we can just phone it in. take a look around. i don't recall seeing any other trainers for this game. i won't say it can't be done by someone, but you won't get a nicely working trainer for a complicated strategy game like this from just using a 'cheat' memory searcher program. the people who worked on this (including myself) put their time into it just like we do with any other game. i will admit some are simpler than others, but don't think that just because we get it out quick or there are few options that it wasn't difficult. when things slow down we can go back and give it several more hours and get deeper into the game's options and pick apart the code and find more options to add to it. i wrote all this simply with the hope that the members will appreciate the work we do for these trainers. it's not simple making these trainers. we appreciate the members and strive hard to have a working trainer, even the difficult games, for nearly all of the titles that arrive for PC. Hopefully they appreciate us as well.

best,
Cal

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