Medieval 2: Total War Kingdoms Discussion
The only reason I use the trainer is because it works for Stainless Steel 6.1 & Other Modifications, whereas MegaTrainer eXperience requires that you select & launch a specific campaign of the game (Britannia, Americas, Crusade, Teutonic).
MegaTrainer eXperience gives a lot of options which I don't use, as does this trainer. However the Unlimited Movement of the MegaTrainer eXperience resets every units in the stack instead of just the first unit. It would be lovely if you guys could make this trainer work like that. I am not normally picky but the idea of having Unlimited Movement is completely thrown out the window when you can't put reinforcements in a stack because only the lead unit gets reset and the rest are stuck in a 0 Move Left Status.
So please look at it and see if you can duplicate the same movement memory editing. www.md-tools.info/modules.php?name=News&file=article&sid=58
[Edited by Kagekami, 12/27/2008 12:25:44 PM]
i try it with Medieval 2: Total War Kingdoms 1.5 ( Trainer 1.05) and it does not work for me.
I try the Medieval 2: Total War Kingdoms 1.3 and it work.
do you play with Medieval 2: Total War CD or Kingdoms CD?
[Edited by Triple6Heretic, 3/22/2009 2:10:12 PM]
What was i thinking. I never say things like this to anyone. Must of been mad that day.
[Edited by 1HTWOLVERINE, 7/4/2009 6:48:17 AM]
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem
• One-Turn Construction
• Maximum Recruits Available (FIXED)
+ 3 more options