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CHRONICLES OF RIDDICK: ESCAPE FROM BUTCHER BAY MESSAGE BOARD
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 MESSAGE BOARDS >> TITLE SPECIFIC BOARDS > CHRONICLES OF RIDDICK: ESCAPE FROM BUTCHER BAY
 No 1.1 trainer?  
 
 
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Posted: Mar 25, 2008 2:29:07 PM - Report post  (0)  (0)       Post Reply  post reply  

Well, this place seems pretty dead. I guess there's no 1.1 trainer anywhere on the web? I've tried looking around. Seems none of the trainers work on newer processors either...

Any chance someone out there will fix this?

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Posted: May 19, 2008 11:04:03 AM - Report post  (0)  (0)       Post Reply  post reply  

My advice? Learn to mod.
It's fairly simple; you go into the Rid**** folder, open up the Content folder, then Registry, then for example open up the RpgWeapons.xrg with any text-editor, go to the gun, the shotgun and assaultrifle and all the places that have these lines:
*summon_ammoload -1
*summon_maxammo -1

put them to -1 (like in my example) to have infinite ammo.

Then immortality...
Open up the Sv.xrg, and chande all the
*global_tweak_damage_ranged
*global_tweak_damage_melee
*global_tweak_damage
for either a particular difficulty in which you just want to have fun or all of them into zero.
Example:
*global_tweak_damage
{
*Easy 0.0
*Normal 0.0
*Hard 0.0
*Commentary 0.0
};

If you just want to boost Rid****s health, then open up the TplCharacters.xrg and find the code that's for the player.
*player_rid****
and here you can edit his health and starting money/items
*rpgobject char
{
*attrib_health 144
*attrib_maxhealth 144
*healthrecoverydelay_ticks 20 // One second

*weapon_fist_rid****
*item0 pickup_udmoney_500
}
}
Example...
Last but not least; to get these to work ingame, you need to rename all the files with the .xrc end for they are a sort of dump file.
You can do a lot more when you get the hang of it yourself


EDIT...
Lol, the sensored parts is just the games name XD
R I D D I C K
I'ts not a bodypart!

[Edited by Caboose666, 5/19/2008 11:51:25 AM]

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"There's a very fine line between not listening and not caring, I'd like to think that I'm walking along that line everyday." - Church, RvB
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Posted: May 22, 2008 7:00:51 AM - Report post  (0)  (0)       Post Reply  post reply  

I didn't know the game could be modded. Thanks for that info. But what do you mean by the renaming of files? Rename them to what?
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Posted: May 22, 2008 12:24:25 PM - Report post  (0)  (0)       Post Reply  post reply  

Anything - The game normally loads all the needed data from those two files instead of the .xrg ones, but by either removing them or renaming them allows you to edit the game "on the fly".
Simple.
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"There's a very fine line between not listening and not caring, I'd like to think that I'm walking along that line everyday." - Church, RvB
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Posted: May 24, 2008 9:05:37 AM - Report post  (0)  (0)       Post Reply  post reply  

So, pretty much open the file, make the change, save, and rename the file to something else .xrg

Or do you mean saving the file with another name? I don't really understand what you meant with that bit. Should there still be a file with the same name, or does it have to be removed?

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Posted: May 24, 2008 1:04:45 PM - Report post  (0)  (0)       Post Reply  post reply  

No, you got it wrong, those .xrc files are just dump files, they aren't the ones you're editing! You're editing the .xrg files! But for the changes to take place in game you need to get rid of the .xrc files; either by renaming them or deleting them!
Got that?
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Posted: May 24, 2008 4:09:09 PM - Report post  (0)  (0)       Post Reply  post reply  

Yeah, that was much clearer. I missed the difference between .xrg and .xrc

My mistake. Thanks for the help. I'll have to try it out now.

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Posted: May 24, 2008 11:01:24 PM - Report post  (0)  (0)       Post Reply  post reply  

No problem
If you run into any other issues or just have some other questions then feel free to ask.
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"There's a very fine line between not listening and not caring, I'd like to think that I'm walking along that line everyday." - Church, RvB
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