Sins of a Solar Empire Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Sins of a Solar Empire Trainer is now available for version 1.30 TRINITY and supports STEAM. Our Sins of a Solar Empire message board is available to provide feedback on our trainers or cheats.
Sins of a Solar Empire Trainer
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Trainer feature change/request
  • Send a message to Lintman
    INACTIVE
    Lintman posted on Feb 12, 2008 11:55:40 PM - Report post
     
    Hello,

    Would it be possible to adjust the trainer to make it add much, much smaller amounts of credits/resources to the existing amounts, rather than just setting a bazillion creds/resources when you push the button? Say, 1000 credits or 100 crystals or 4 logistic slots per press? (or just keep counting up while the button is pressed)

    In Sins, the most expensive ships or research costs no more than a few thousand credits or a few hundred crystal, and most things cost much much less. When the trainer gives you 1000000 of these, it essentially means you'll pretty much never need to gather any sort of resource ever ever again, essentially shutting down that whole part of the gameplay.

    I like having trainers for games so I can, say,
    - give myself a starting advantage to offset some other challenge (ie: if I'm playing a tough map against more/tougher AI's than I'm used to).
    - learn and explore the game mechanics at my own pace.
    - if the game gets too hard/frustrating, to make it somewhat easier.
    - especially to help get me out of a pinch, instead of reloading from an earlier save game.
    I can't really do any of that without totally distorting the game when the trainer only gives 1000000 credits/resources. It effectively means I only have a choice of "too hard/frustrating" or "too easy".

    Sure, sometimes it's fun to get a big gob of resources and kick butt, but it'd still be easy to do that with my suggestion - it just takes pressing the button a bunch of times (or just holding it for a while) to get what you need, instead of once. Is anyone really that lazy that they can't do multiple presses to get the amount of money/res they need?

    Seriously - using a jumbo number makes the trainer far less useful than a small number would. If anyone really wants/needs the jumbo number, perhaps this could be made configurable in the trainer somehow. Perhaps like the hotkeys are configured, or just with a dialog allowing us to plug in our desired number when the button is pushed?

    (Note also, that while I'm talking specifically about the Sins trainer, I believe my general point holds true for virtually every game trainer - giving the user a zillion of something they need is less useful than allowing them to add it in smaller increments.)

    Side story: I once had a trainer for a SimCity game that gave you literally more than 1 billion (yes: 1000 million) dollars. It "worked", but insidiously broke the game because the game partly based hidden variables like "happiness" on your cash reserve, and those variables rolled over due to the huge number, and the city didn't quite work right anymore. There was no way to spend all the money to bring the total down to reasonable, so the trainer was unusable.
     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Ekvinox
    ELITE
    Ekvinox posted on Feb 13, 2008 4:13:53 AM - Report post
     
    i totaly agree with you... altough 100 is a small amount like 1000 is i think the best solution
  • Send a message to Lintman
    INACTIVE
    Lintman posted on Feb 13, 2008 6:22:37 AM - Report post
     
    Thanks! Maybe 1000 for metal. But how about 200 or 300 for crystal? Definitely it'd be nice if it was configurable.
     
  • Send a message to Lyph3
    INACTIVE
    Lyph3 posted on Feb 16, 2008 7:08:41 AM - Report post
     
    The thing about Sins is that you can simply modify the map you want to play on to increase the number of metal/crystal mines on your home planet. I believe you can also increase the rate at which they both extract.

     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to CreepyIron
    ELITE
    CreepyIron posted on Feb 16, 2008 7:26:26 AM - Report post
     
    Or you could also try this way:
    -get a program called ArtMoney (there's a free version too)
    -while using this program, start the trainer, then the game but the order depends on what type of trainer you are using.
    -while playing, use the resource/creds. trainer options.
    -pause the game using the "pause, break" button.
    -alt-tab back to windows.
    -search for the number/value that matches the resources. NOTE you might not find the value your looking for in the first try.
    -remember to freeze the values you want to.
    -alt-tab back to the game
    Just another thing: I haven't tested this way to cheat in this game, so I'm not sure it will 100% work. First time using this program? Refer to the manual for further help, you can find it on their home page or in ArtMoney itself...

    [Edited by CreepyIron, 2/16/2008 7:27:31 AM]
    Yawn
    *
    This Star Wars avatar is very good for my nickname: just look at that iron! Creepy.
  • Send a message to Lintman
    INACTIVE
    Lintman posted on Feb 16, 2008 10:00:28 AM - Report post
     
    The thing about Sins is that you can simply modify the map you want to play on to increase the number of metal/crystal mines on your home planet. I believe you can also increase the rate at which they both extract.

    Yeah, I can mod the map or the even game data files, but that only lets me change starting conditions and not the rest of the time. For my purposes, a trainer would be more convenient and flexible.

    Or you could also try this way:
    -get a program called ArtMoney (there's a free version too)


    I've used similar programs and am familiar with how to use them, but as you said above, it doesn't always work for every game and can take some twiddling. And using it to slightly bump up the health of several dozen units or the logistic slots of a dozen planets is a big pain, at best.

    So yeah, there are alternate ways for me to get most of what I was looking for, but I paid to join this site for the extra power and convenience of the quality, up-to-date trainers they make here.

    What I'm asking for shouldn't be hard at all for them to do - I'm really trying to address the approach/philosophy used for the trainers: Are the trainers meant to be just a big "I wanna kick ass!" button, or should they be a tool to let gamers tweak the game to their liking? I humbly submit that the "tweak" approach would make their trainers more useful and flexible and yet still allow the "kick ass" as desired.
     
  • Send a message to EZEEE
    INACTIVE
    EZEEE posted on Feb 16, 2008 10:55:23 AM - Report post
     
    i am working on it but i think i need a programmer.

     
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