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Our Sins of a Solar Empire Trainer is now available for version 1.30 TRINITY and supports STEAM. Our Sins of a Solar Empire message board is available to provide feedback on our trainers or cheats.
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1.02 mod tools released.
  • Send a message to voidster
    INACTIVE
    voidster posted on Feb 10, 2008 11:45:05 PM - Report post
     
    nice of em to include a pdf explaining some things, most of it isnt too difficult to figure out.

    right now im trying to figure out how to eliminate the cap ship limit. If anyone is interested, we could jump in and make a cheat mod for each of the factions, just a thought anyhow.

    Link

    [Edited by voidster, 2/10/2008 11:46:11 PM]
     
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to zaznet
    ELITE
    zaznet posted on Feb 11, 2008 12:29:26 AM - Report post
     
    Both are good ideas. I just downloaded it, still need to look over the included PDF. I will be trying to raise the capital ship limits first and then making a "TEC Cheat mod" so I can cheat without the trainer. These modifications may never go public, we'll see.

    If I find where to update the capital limits I may just post the info.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to zaznet
    ELITE
    zaznet posted on Feb 11, 2008 1:24:32 AM - Report post
     
    Found the files to modify in your "GameInfo" folder.

    RESEARCHSUBJECT_MAXCAPITALSHIPS race level .entity

    There is a set of files for each race, one file for each level.

    Edit the "perLevelValue" of the modifier type "CapitalShipMaxSlots" and when you make that level of research you will gain that many capital ship slots. Change "baseValue" in the level 0 file to increase how many capital ships you can start with.

    Also there is a set of files "RESEARCHSUBJECT_MAXSHIPSLOTS race level .entity" where you can increase the points for frigates. You can edit the points that each frigate and capital ship requires from their individual entity files as well.

    Changes are per race, so you can make one race with a lot of ships available to it while all other races get the standard limits.

    [Edited by zaznet, 2/11/2008 1:25:46 AM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to EnigmaTL
    ELITE
    EnigmaTL posted on Feb 11, 2008 11:02:36 AM - Report post
     
    What did you use to convert the files from binary to an editable form?
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to zaznet
    ELITE
    zaznet posted on Feb 11, 2008 11:27:15 AM - Report post
     
    Ironclad released the beta mod tools. The .entity files that are in binary with the game release are in text format and available for download. Check the link provided by OP.
  • Send a message to voidster
    INACTIVE
    voidster posted on Feb 11, 2008 2:57:48 PM - Report post
     
    note: using these in text format really does slow down the load times, at least on my single cpu system.

    should be interesting to see what comes out of all this
     
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