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Request of a working 1.51 trainer
 
PeTTs0n  posted on Jan 13, 2008 6:00:26 PM - Report post

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As the 1.51 trainer already here doesn't work properly (gives the effects to the AI as well) I would like to request a working one.
Everyone who also would like one could write here, so that CH may prioritize it
I would love (and happily pay extra) to get a working (ie. not working for the AI...) DoW:WA 1.51 trainer.

Thank you in advance, CH comrades. =)

 
mfker  posted on Jan 18, 2008 5:15:22 PM - Report post

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Adding my name to the list
 
ziftalteen  posted on Jan 29, 2008 6:42:30 AM - Report post

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I'll add my name too.
 
Mr Bauer  posted on Feb 01, 2008 7:53:50 PM - Report post

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ill add my name as well
 
Rumplesmoothski  posted on Feb 07, 2008 9:42:53 AM - Report post

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add me too please
 
Caliber  posted on Feb 07, 2008 12:09:04 PM - Report post

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LOL. WOW you guys must really hate the trainer i made for 1.51!!! just kidding. been working on alot of projects and right now we have four more games in the cue for trainers. when i get a chance i'll come back and take a look at this and see what i missed.

best,
Cal

 
GlenGrainger  posted on Feb 07, 2008 10:36:22 PM - Report post

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What you guys would be better off doing is playing a Skirmish game, after you have finished, there is an option to 'save replay'. Then zip this up to compress it and send through to Caliber or PWizard for them to replay it, this way they can change to the AI player and watch what he does.

They will then see if the AI is indeed getting the advantages of the trainer also.

That is of course if Caliber and PWizard agree to the email...

 
PWizard  posted on Apr 07, 2008 1:16:10 PM - Report post

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We have looked at the trainer and can find no instance where the AI would benefit from the trainer's options. We need a way to replicate this problem everytime along with a savegame file to load on our system. We also need to know how you KNOW that the enemy is benefiting from the trainer options.
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