Supreme Commander: Forged Alliance
i hate the visual bugs tho
just edit the dam file, that holds the Fatboy, change the build time to 1 second..etc.
i did..still has the problem, then i noticed, the offsets and the way its placed IN the blueprint file, its all F** up. you just have to manually change the values, it seems like the measurements to see it are off,lol-
you could really screw with someone, and make it appear OUTside of the shield, so its fixed, but theres a BIG shield following it, and the other guy is going..."W..T..F?!" and aims for the shield,haha-thinking that "glitch" is still active.
if you create a Master Mod file, there are some other RTS games where you can do this, and that no matter what MOD the host has, yours is the Master one. Better than a trainer.
*update* values were right, seems my mouse went weird, and deleted one value. the turn off trainer then back on works, but better off with the MasterMOD file, editing the build info.
name/number: UEL0401_Experimental Mobile Factory
you can make them roll on water instead under it, just change buildlayer}
Seabed=True...something like that, change it to false.
this speeds them up, unless you edit that as well,mines set to 200, lol-speedracer!
[Edited by Raker, 9/4/2009 6:14:48 PM]
I know this game isn't up there anymore in terms of popularity but how hard would it be for the trainer creaters to tweak this trainer so that the shielded experimental units are fixed, no longer invisible beneath the shield?