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SnapMod V2 Is Alive
 
Snaptrap  posted on Nov 11, 2007 4:04:41 AM - Report post

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Below is the Readme which explains everything done to this mod. I've done eveything from ramming ships to sailing though enemy task forces at slow speeds in order to test the durabilty of the subs and crew. This time I made sure you can't get damaged at all. You'll get graphical damage, but this doesn't count against you nor does it affect you.

Silent Hunter 4: Wolves Of the Pacific SnapMod V2 by Snaptrap (snaptrap@hotmail.com)

This version of the mod has been refined by hand to insure that it works with all current versions of the game. If you have any other mod installed, you should restore the game to it's original state before applying this one. Just copy all but the SnapMod Readme file into your SH4 main installation folder. Go into the main installation folder and run Mod Enabler. Click Tasks and select Generate Snapshot. Now Select the SnapMod mod in the left hand box and then click the large right pointing arrow button. This will apply the mod without making it permanent. If you want to remove the mod, just perform the steps in reverse. The Mod Enabler comes with a help section in case you need help using it.

List of changes made from original stock files:

1. Subs have a 30kt surface speed and a 10kt submerged speed.
2. Travel distance increased to 100000 miles for both battery and diesel engines.
3. Torpedoes have a 50kt speed rating with a slightly higher than normal blast and turn radius.
4. Shell inventory boosted to 30000 rounds with 30000 clips per ammo type.
5. Shell speed and blast radius have been improved so most vessels just require a few rounds.
6. Crewmen are all super performing Lieutenants that are indestructible and never fatigued.
7. Your sub is completely indestructible and will only receive cosmetic hull damage.
8. Start a new game with your choice of 100000, 200000, or 500000 renown points.
9. New game subs come loaded with the Mk27 Little Cutie homing torpedo.
10. Sub guns are now rapid fire with increased range.
11. Torpedo reloading speed is almost instant when not running silent.
12. Subs dive and surface twice as fast from normal rates.
13. Sub sensors have greatly increased range and precision.

If you have any questions, problems, or suggestions for future releases, please feel free to email me.

Addition not included in the original Readme:

14. All torpedo attack/travel ranges have been boosted slightly beyond the modified sensor range.

[Edited by Snaptrap, 11/11/2007 4:29:13 AM]

 
Kroyon  posted on Nov 18, 2007 4:07:31 AM - Report post

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Thanks but where is the download link? The main page still links to version 1.0.

 
Alcatar  posted on Nov 26, 2007 7:12:49 AM - Report post

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yep, where is the link please? :///, seems like 100% success and perfection, but without use.. it seems you've wasted your time? (
 
Snaptrap  posted on Dec 03, 2007 6:43:09 AM - Report post

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Sorry guys, I have no idea where it is but it was submitted to CH a long time ago. My email is posted, so if you want the mod, give me a shout. So far I haven't heard any unresolved complaints from those who are currently using the V2.
 
Snaptrap  posted on Dec 15, 2007 11:17:45 AM - Report post

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I want to let everyone one know that even though CH hasn't posted my mod, that it doesn't work correctly with the 1.4 patch applied anyway. An update of the V2 will be done in the coming weeks.

I'm slowly getting the hang of modding. Although the V2 has a few quirks, it works allot better than the V1.

 
captdylanhunt  posted on Jan 09, 2008 2:25:52 AM - Report post

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I liked your first one. And you already now that the second one is not available on CH. Is there anyway you could email it to me?
 
chuckyx1  posted on Mar 17, 2008 11:29:29 AM - Report post

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when I go to guns (4.50) game freezes?
Processor: Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs)
Memory: 2048MB RAM
NVIDIA GeForce 7600 GS (512.0 MB)
 
xOperator  posted on Mar 24, 2008 10:00:28 PM - Report post

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just sent an email to see if i can get a copy of SnapMod V2
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