to "create" new items, there are 4 "createritems" that will be stupid buy und destreoy to become more.
it will be famus...
wheneyou want to have many downloaders, make this 4 newest and v1 version! 4 ll guis that not want to buy for latest patches...
It would be a huge help if you could pinpoint the impulse that triggers a mini-game-win loot spawn.
I've since given up messing with attribute and skill points, as the game has checks that tend to reset characters whose skill/attribute checksum does not quite pass muster, but adding 19M xp for a level 50 character, and experimenting with natural skill and attribute distribution is interesting. However the only way to find items that match a high level character at early stages of the game is at random in mini-game and boss loot. Generally you still have to play to the late stages in the game to properly equip a level 50 character, even with the trainer as it is now.
If there is some way to train the winning of the mini-game, that would at least allow the next kill's loot to go bazonkers and offer a chance at something suitable for high-level characters.
And if a way can be found to trigger the mini-game win spontaneously, it would also solve the problem of accumulating enough scrap to upgrade items in a timely fashion using the nano-forge.
[Edited by flerndip, 11/9/2007 2:09:51 AM]
[Edited by flerndip, 11/9/2007 2:12:01 AM]
are you by any chance using the x64 version of the game?(when you update the x86.exe doesnt update itself)
hopefully they'll allow for downloadable update.exe
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