Company of Heroes: Opposing Fronts Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Company of Heroes: Opposing Fronts Trainer is now available for version 2.700.2.43 RELAUNCH and supports STEAM. Our Company of Heroes: Opposing Fronts message board is available to provide feedback on our trainers or cheats.
Company of Heroes: Opposing Fronts Trainer
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  2.101 trainer problem
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to dhong99
    ELITE
    dhong99 posted on Oct 14, 2007 2:22:25 AM - Report post
     
    3 problems i'm currently experiencing with the 2.101 trainer.

    1. when i was using brits, units didn't acknowledge my orders with responses like they used to. they were silent instead. the only sounds i hear in the game are gunfire and explosions.

    2. royal commando tree can only summon 1 glider. whenever i try to summon the other gliders, it says requires : glider on approach.

    3. AI is also able to use instant build?! i was attacking his base when he instantly built a Panzer-JAger command!

    anyone experiencing these problems?
  • Send a message to HailTrickster
    INACTIVE
    HailTrickster posted on Oct 14, 2007 2:58:31 AM - Report post
     
    1. I only get this after awhile. I assumed I had too many units on screen.

    2. I have noticed that in the latest version when playing skirmish. In the last version they worked in SP but I don't know about skirmish.

    3. I haven't seen that happen.

    I haven't really tried running the trainer differently. I do run it before and after the game has launched.
     
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    ELITE
    dhong99 posted on Oct 14, 2007 3:57:34 AM - Report post
     
    1. sorry for the confusion. it was a technical problem which i have already fixed

    2. i'm standing by what i said. there're 3 available kinds of gliders, in which any one of them i summon, the other 2 aren't available as it states requires : glider in approach (which means that a glider is approaching and is about to land and setup) but the moment it finishes setting up, i'm still unable to call in the other gliders. However this problem is solved when i disable the instant abilities, as i can call in the other gliders, with the cost of waiting for its cooldown.

    3. standing by what i said, although thankfully, the AI wasn't smart enough to SPAM units from their structures. however if they wanted to build buildings, it would instantly be finished. and if they wanted to build units? they would also instantly be spawned.

    any solutions please?
  • Tier 7
    Send a message to PWizard
    TIER 7
    PWizard posted on Oct 14, 2007 4:46:43 AM - Report post
     
    2. This is a known problem with the game's handling of a scripted event/objective while using the trainer. It's not a bug on our part or the game's part, just the game not expecting a cheat in this section.

    3. If this were true I think the message boards would be lit up with people complaining about it. There are several thousand people using the trainer. If the AI benefits from a cheat, they use it ALL THE TIME and EVERY TIME, not selectively. I would think that many others would notice this immediately. Sometimes this can simply be a perception issue as the AI is going to do everything it can to match what you're doing, especially in Skirmish mode. However, if you can provide a gameplay video demonstrating the enemy using the trainer options or provide exact re-create steps (map, trainer options, armies used, etc) then we'll be happy to look into it further.
    Chris O'Rorke (chris@cheathappens.com)
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    Dingo WebWorks, LLC
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  • Current rank: 1 Star. Next Rank at 100 Posts.
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    dhong99 posted on Oct 14, 2007 8:33:45 AM - Report post
     
    thanks for the quick attention PW.

    the 3rd problem is solved. apparently it came in with the technical difficulties which was aforementionedly solved.

    the 2nd one however, remains, but not as you'd describe, 'a scripted event', presumably in missions? No. It happens in skirmish. I can only call ONE glider if i activate option 8.

    Cheers.
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