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Brutal SHIFT-F1 crash.
 
Nocturne4ever  posted on Oct 09, 2007 11:03:06 PM - Report post

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I seem to have discovered either a flaw in the trainer, or a flaw in the game itself. I had 50 Juggernauts camping the center of the big Tiberium Field in the "Rocktagon" 8 player map, computer enemies were 1 GDI brutal turtle, 1 NOD brutal turtle (which I swarmed and captured all their stuff.) and a Balanced Scrin, spread around the map so it gave room to fight from multiple base expansions. So with snipers, they could launch barrages practically anywhere I needed it.

I built 25 Juggernaut at one location so I could knock down the AA turrets, they're a real pain when you don't want to waste bombing runs to tackle 16+ turrets when Juggernauts can take multiples at a time.

And then I built another 25 at another location, and put them in a formation, and just as I hit SHIFT-F1 on the last five who were approaching... bam.

Error in cnc3game.dat slammed me tight to the desktop in a really frustrating way.

I've tried to recreate the problem, and it always seems to occur using Juggernauts that are bombarding enemies and you quickly SHIFT-F1 them when enemy ground units start attacking them.

It seems like a game bug more-so than the trainer, but I haven't tried deploying 50 Juggernauts without giving them SHIFT-F1 invulnerability.

If I get bored enough I'll try it and update this post.

 
TMH  posted on Oct 10, 2007 9:13:27 AM - Report post

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This happend to me once, i had to restart the computer and redownload the mod, then its worked ever since
 
Nocturne4ever  posted on Oct 10, 2007 5:39:45 PM - Report post

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quote:
originally posted by tmh32293

This happend to me once, i had to restart the computer and redownload the mod, then its worked ever since


*Thank you!*

It worked! I didn't even think of re-installing it! It's gotta be a bug in cnc3game.dat then, not the trainer.

And I bet a hotfix is going to hit us again and make Caliber work too hard again. heh


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