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Ageia Physx-Do we need it in this game?
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    XtremeCheater posted on Oct 05, 2007 10:47:47 PM - Report post
     
    I don't see any chair could move in this game.
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    Thorandor posted on Oct 06, 2007 8:23:51 AM - Report post
     
    The game uses the Unreal 3 engine, as such it has Physx capabilities for the developers to make use of. Which means the PC to run it needs to have the drivers installed due to the engine, but these will only be used if the developers have actually used Physx code in the game. In this game the only places the devs made use of Physx effects (not hardware) are with the explosions on ground and the destruction of the bombers in the last mission.

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    XtremeCheater posted on Oct 06, 2007 7:37:01 PM - Report post
     
    I guess Bioshock uses more physics than MOHA. Very well, thanks.
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    Thorandor posted on Oct 08, 2007 11:24:57 AM - Report post
     
    quote:
    originally posted by XtremeCheater

    I guess Bioshock uses more physics than MOHA. Very well, thanks.

    "Physics" as such probably yes, but Bioshock makes as much use of an external PPU (namely the AGEIA Physx card) as MoHA I'm afraid

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    PeTTs0n posted on Oct 10, 2007 7:12:23 PM - Report post
     
    Remember, it also has to do with what the programmers really write and code into the game, for example; games without Ageia PhysX can have just as many (or theoretically more, depending on who you listen to ^^) destructable/movable objects.

    Havok is another very well-developed Physics processing engine, that can be used beside most modern graphic engines. (It was used in World in Conflict and Company of Heroes for example. (Look at them jerries fly ^^))

    Not just RTS's though, Havok has been used in several FPS games too. (Halo 3 and Bioshock - yup, it uses Havok, not PhysX, and therefore will not make any use of an Ageia PhysX PPU PCI Card (if the developers hasn't coded in any PhysX code, that is. Some game engines support PhysX code natively, such as (mentioned before) Unreal Engine 3.0, and therefore it may contain PhysX code, although it's highly unlikely, as they use the Havok engine for general physics) - as recent examples of this.)

    The Source engine also has it's own physics system which is very neat. (Remember the good old grav gun? Yup, that's cool ^^)

    Not trying to advertise any PPU or Physics engine over another, but there are several good out today.
    Ageia is the only one that has support for a separate processor to do the job though. (Taking some load off the CPU and GPU.)

    [Edited by PeTTs0n, 10/10/2007 7:15:38 PM]
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    anett posted on Nov 21, 2007 1:21:12 PM - Report post
     
    i dont know
     
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    LordVenator posted on Nov 25, 2007 2:47:25 AM - Report post
     
    I didn't install AEGIA Psyhics or what her name is and i didn't have it already installed and MOHA play's just fine on my comp...
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    Plasmatic posted on Jan 30, 2008 6:31:40 AM - Report post
     
    you had to of installed it, as MoHA wont run without the drivers, when you try to start it it says some ageia drivers are missing please reinstall the game, so you probably just missed them being installed (took less than 2 seconds for me to install the physx drivers)
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