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Locked Topic  Stranglehold CH Trainer
 
HotKeyH  posted on Sep 23, 2007 5:10:16 AM - Report post

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It depends on how the easy kills is made I would say. If Cal injected 0 into the enemies health than that is causing the problem. The game is checking the enemies health amount and it's executing a code when it's 1. When it's 0 it just acts like there is nobody to kill while there are enemies around you.
 
Caliber  posted on Sep 23, 2007 7:20:00 AM - Report post

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i injected a 1, not a zero for this exact reason. that's why it's easy kills and not necessarily one hit kills.

also, i never played further than the ship dock thing where you blow up the docks after the helicopter ride. so i cannot commment on the effect of the trainer on the bosses, etc. after that point. it literally took a couple hours to get that far with no problems with all trainer options engaged so if there are problems beyond that i cannot confirm or deny.

it's confusing to me that the programmers would call a function for only the player for that much of the game and then later call that function for enemy bosses as well for no apparent reason, though.

best,
Cal

 
HotKeyH  posted on Sep 23, 2007 9:07:37 AM - Report post

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Anyone tried the Unleashed trainer? If that trainer is having the same problems? It shouldn't be to hard splitting enemie and player up. I don't know what you mean with easy kills Cal, when you inject 1 into the enemie health it's already a One Hit Kill, not sure what easy kill means than. You need to shoot twice than??
 
PWizard  posted on Sep 23, 2007 9:39:06 AM - Report post

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Why don't you try it and then let us all know? Or better yet, create your own superior trainer and test out every option by playing the game start to finish multiple times and making sure that each option doesn't have any side effects on scripted events or specific enemies or AI?

You're starting to sound an awful lot like this guy I know named Sunbeam. He's excellent at 'fixing' or pointing out flaws in other people's trainers even though he's never released one himself. Well, at least one that he didn't copy or 'update' from someone else.

We do our best to release trainers as quickly as possible for virtually every game that gets released. While we would very much like to spend days and days testing each trainer to make sure there are no ill side-effects within certain areas of the game, it's simply not feasible. We would release about 3 trainers a month instead of 30. We test as much as we can for compatibility and stability and then we make it available for download. We then take 'constructive' feedback from our members and then try our best to correct anything that we can. Sometimes you just can't code for every single exception or possibility, especially when it all ties into a single option. Some games just aren't designed that way.

Cal is already aware of some issues people have run into as they progress further into the game using the trainer. He'll have a look at it as soon as he gets a chance and will see if it can be corrected without causing further issues. We do appreciate everyone's feedback and I will post any updates in this thread.

 
HotKeyH  posted on Sep 23, 2007 10:02:15 AM - Report post

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Dude calm down man, I am not sunbeam like you think I am, Sunbeam is a ****. Besides that what I asked was pretty normal, I am not bashing at anyone, just asking what Cal means with Easy Kills, you guys are acting like you know everything, I am not saying I know it all, I was just asking a question. For your fact I have been looking at this game myself and that is why I noticed injecting 0 is causing probs and injecting 1 into enemie health is perfectly acting like a One Hit Kill. Is it that I am asking what he means with Easy Kills that I know everything better sheeeshhhhh.
 
Caliber  posted on Sep 23, 2007 11:59:35 AM - Report post

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yeah, i hardly ever write a 0 in to the health of an enemy (or the player!) for the reasons we discussed. i suppose i could have used any name to describe it but i figured to call it easy kills since that in most people's minds they would reason that it makes it easy to kill the enemies. i prefer not to call it one-hit kill because i have not tested each and every enemy at each and every distance with each and every weapon. i do not know if there is so called splash damage from splinters, shrapnel, or even rocks or wood falling near or on the enemy so i reason that calling it easy kills and setting the enemy health to 1 would suffice as a very powerful option for the game. why the enemy bosses would use the player's health function (if this is even the case!) is a far more perplexing question.... at any rate, there's no way that i would say that i know everything about this game or coding it! i do know that i put alot of hours and time into the trainer and testing it, many of those hours late at night so that the trainer could be released right as the game hit the stores. hopefully it has been a help to the thousands who downloaded it and they liked having it right out of the gate, not a week later, etc..

btw, we really do appreciate the feedback, it's just that sometimes we get a poster or someone who is just trying to cause trouble even though thousands of people have downloaded and used the trainer with no ill effects or problems. so we get a little irritated and short in some instances. i think you are genuinely trying to help here so i am sorry if there was a misunderstanding. if you get some sort of grasp on why enemy bosses don't die or the player's function is somehow getting ahold of the bosses addresses, then by all means send me an e-mail. sometimes the members ideas are better than ours!

best,
Cal

 
FISKER_Q  posted on Sep 23, 2007 9:35:00 PM - Report post

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quote:
originally posted by HotKeyH

Anyone tried the Unleashed trainer? If that trainer is having the same problems? It shouldn't be to hard splitting enemie and player up. I don't know what you mean with easy kills Cal, when you inject 1 into the enemie health it's already a One Hit Kill, not sure what easy kill means than. You need to shoot twice than??

I have just tried the Unleashed trainer, and it does make me invincible, but also kinda glitches the boss as well.

It definitely seem that they have done something differently at the Vlad boss.

With the unleashed trainer, even without any easy kill or hit options he goes down to near-dead from the beginning, when you finally get through the laser maze he bugs out in the following showdown.

you can restart there without invincible to fix it, and then he bugs out again at the second part of bossfight where he cannot be harmed by my shots. Using precision aim or the spin attack works but normal shots don't.

After that all enemies are invincible, again with the exception of spin attack + precision aim.

So they're doing a pretty good job, and it bugs out for both trainers, although in each it's way. So i think we can safely put any x is better than y issues aside, it's obviously a problem for the game itself.

 
DABhand  posted on Sep 24, 2007 4:26:50 AM - Report post

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Tried to play Stranglehold it has a tendancy to crash alot, which is annoying to me :\

But Tequila's health could be a 4 Level Pointer.

Or they could have designed the game to use Tequila's pointer later in the game while his is moved elsewhere in the coding, so enemies and boss's use his old pointer addy.

Maybe also check that the registers may contain a unique ID for Tequila and one seperate for the mobs. They did that in Fable.

So the injection could be like

cmp eax, xxxxxxxx - tequila's ID
jne yyyyyyyy - jump if it isnt
mov eax+z, FFFFFFFF - force health value
jmp aaaaaaaa - jmp back to game
mov eax+z, ecx - jne jumps here and forces normal health into mobs
jmp aaaaaaaa - jmp back to game


This of course isnt the coding in the game, as ive not looked at it yet, but its an idea.

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