Query about the v1.2 trainer - Cheat Happens Warhammer 40k: Dawn of War - Dark Crusade Message Board (Page 1)
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 MESSAGE BOARDS >> TITLE SPECIFIC BOARDS > WARHAMMER 40K: DAWN OF WAR - DARK CRUSADE
 Query about the v1.2 trainer  
 
 
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Posted: Jul 30, 2007 5:53:17 AM - Report post  (0)  (0)       Post Reply  post reply  

Does this trainer give the same advantages to the AI opposition? I've noticed that the AI seems to be able to build rapidly when I use this trainer.

Previous trainers were "player only", so if this one isn't could the readme file be updated? Just so that players know what they're up against.

Thanks.

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Posted: Jul 30, 2007 9:23:55 AM - Report post  (0)  (0)       Post Reply  post reply  

so far i dont think, cheathappens takes pride in making trainers for players only, but dont like this, makes it waaaay too easy. but without the trainer, it goes waaay too slow. doubt there'll be a new release soon tough

[Edited by nosfearatu, 7/30/2007 10:56:03 AM]

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Posted: Jul 30, 2007 11:30:40 AM - Report post  (0)  (0)       Post Reply  post reply  

i haven't modified the code that much since i created the first trainer so it should still be player only goodies. i check with a debugger and watch the registers sometimes for 30 minutes or more to make sure that the code segments i am changing or do the changing are not called by ai. sometimes we miss something when adding new features or if there has been a significant change in the code of the game during patches but i don't recall there being much difference in this game when i updated the latest patch.

best,
Cal

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Posted: Aug 01, 2007 6:05:40 PM - Report post  (0)  (0)       Post Reply  post reply  

Hello, I'm new to posting things, but as an unlimited member I would like to request a solution to the Dark Crusade trainer for patch 1.2. The trainer crashes the game when it begins to alter the game, it has been previously mentioned but I belive it should be corrected at the next convient time in my opinion. But that would be rude of me, regardless I am grateful for this trainer and the oppurtunity to use, thank you for your time
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Posted: Aug 02, 2007 11:34:07 AM - Report post  (0)  (0)       Post Reply  post reply  

There is still the tiny problem with Orcs that the trainer does not remove the Pop cap from their infantry even after the unlimited waagh patch for the trainer.

(for some reason i cannot post repply on the original 1.2 trainer post)

[Edited by Saatana1982, 8/2/2007 11:34:34 AM]

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Posted: Aug 14, 2007 4:26:07 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Caliber:

i haven't modified the code that much since i created the first trainer so it should still be player only goodies. i check with a debugger and watch the registers sometimes for 30 minutes or more to make sure that the code segments i am changing or do the changing are not called by ai. sometimes we miss something when adding new features or if there has been a significant change in the code of the game during patches but i don't recall there being much difference in this game when i updated the latest patch.

best,
Cal

hey, dunno if you guys are working on it, but will there be a mega edition of the 1.2 trainer? hopefully with a auto-reinforce or a set squad to 10 (like in CoH)

[Edited by nosfearatu, 8/14/2007 4:26:50 PM]

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