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Fable 2 Comments
 
Dark Assassin X  posted on Jul 21, 2007 3:13:25 PM - Report post

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What do you think of the new Fable game?

Fable 2 is an upcoming video game for the Xbox 360, in development by Lionheadings Studios and will be published by Microsoft Game Studios. It is a sequel to Fable and Fable: The Lost Chapters. Announced in 2006, a 2008 release date is currently planned.The game will take place in Albion, 500 years after Fable's setting, in a colonial era resembling the time of highwaymen, but guns are still primitive, although the entire area is Free roaming and is more developed, with huge castles and cities in the place of towns.

[Edited by Dark Assassin X, 7/21/2007 3:21:55 PM]

[Edited by Dark Assassin X, 7/21/2007 5:16:55 PM]

 
Dark Assassin X  posted on Jul 21, 2007 3:17:13 PM - Report post

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Storyline of Fable 2

At the X06 speech about Fable 2 on September 29, 2006, Molyneux revealed the beginnings of the storyline.

Now let’s talk about the opening of the story, as I said, you can be a man or a woman, the story starts in classic computer game style. It’s all about this bird, this regal bird, flying through this, oh this amazing, incredible landscape, through down valleys, over mountaintops, through city streets, the bird just comes to rest on the top of this, this tower. The camera follows the dump down, it comes down, the crap lands on this kid’s head - that’s you. Anyway, That’s the style of the game. You’re nobody, you’re nothing, you live in the sewers, everybody, you know, just disregards you. Your destiny is to be a truly great hero
The story has a baddy, who’s Lucien, we’re trying to make him the most cruel baddy you’ve ever seen, not evil, cruel. He is destined to build this tower, called the spire, that tower will end up five miles high, what you do with that tower is very much dependent on how you play the game, we are really going in, and anyone that saw the talk with Peter Molyneux this morning and heard some of the things that I said will realize that I’m really into the world and the story connecting , what you are, so you will find the story slightly different when you play it, but you still will be able to talk about that, you are destined, in that story, to bring together a group of heroes rather like the Magnificent

[Edited by Dark Assassin X, 7/21/2007 3:25:59 PM]

 
skotch  posted on Jul 21, 2007 3:21:53 PM - Report post

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Niiiice i hope this game is gonna be on PC too.
 
Dark Assassin X  posted on Jul 21, 2007 3:24:57 PM - Report post

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I think it is going to be on PC, Because Fable and Fable: The Lost Chapter are also on PC
 
Dark Assassin X  posted on Jul 21, 2007 3:37:13 PM - Report post

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Combat

Announced at E3 2007 there is a new revamped combat system. All melee combat takes place on the X button. All ranged combat runs on the Y button and magic on the B button. You will be able to button mash if you want, but the idea is that you press the button in rhythm to create combos. Flourishes will be shown in a different perspective and time will slow down to show finishing moves. Moves done in melee combat are also dependent on where the player is located. For example, if a player is on top of a tower, pressing the x button may cause the player to throw a certain enemy off of the tower rather than attack with a weapon.

Dog

The player will encounter a dog that will stay with him or her for the rest of the game. Molyneux has stated that the dog is an attempt to get the player to care, to experience love, when he announced this feature at the GDC 2007. Every dog will be unique in some way and morph depending on a variety of factors such as alignment. The dog will assist the player by alerting him to threats (although never giving the player away to the threat) and so completely replacing the mini map, and attacking whatever enemies the player is weakest to, depending, for example, on the weapon drawn. In a recent interview and game demonstration Molyneux showed some of the interactions you can have with your dog including buying toys, playing fetch and rewarding or punishing your dog for its behavior.


Obeying three main laws (do not aggravate the player; unconditionally love the player and self-preservation), the dog features advanced AI. Although the dog is not directly controllable, it will respond to the player's actions; moving to attack will bring it to attack, running somewhere will have the dog run. Behavior is context-specific, and the dog will stay much closer in towns or when the player is hurt than when outside. He is, to a degree, trainable using expressions.
Molyneux also revealed that if the player seriously doesn't want a dog, then they have to run away and escape from it (preferably when it's injured). Although the dog will track down the player, causing him or her to run away again. For example, if your dog is injured and you leave and go to the pub, about an hour later there'll be a scratching at the door. The door will open and in comes your wet limping dog. Everyone will look at you and hiss and boo and go fuss over the dog. Eventually the dog gives up or it's hinted that he dies.

Family

Another mechanism to get the player to care are families. The player is able to chat up anyone (of any gender) and get married. The player may have protected or unprotected sex with NPCs of the opposite gender, which may result in a child. The child's looks will depend on those of his parents, and his attributes will be dependent on the player's actions and alignment. Evil heroes' children will be evil while giving your family a great house and money will lead to spoiled, fat kids. If the house is smaller and you are poor this will result in a skinny kid. If you are playing as a female character, you may become pregnant.
Weapons

There are multiple different weapon types known of so far: Guns, axes, swords, hammers, and maces.Bows have also been confirmed and crossbows remain a possibility.

In addition to the traditional bows and crossbows, the usage of a musket is shown in the game trailer, and in another gameplay demo the player is shown slinging one across his back, possibly suggesting that it could be equipped.

[Edited by Dark Assassin X, 7/21/2007 3:41:38 PM]

 
Jackal  posted on Jul 21, 2007 4:44:52 PM - Report post


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Are you some kind of game developer, programmer, or producer? You've been making a lot of these topics lately...don't get me wrong it's fine and you can do what you like but I just find it a bit odd...

[Edited by Jackal, 7/21/2007 4:45:23 PM]

 
Dark Assassin X  posted on Jul 21, 2007 4:57:24 PM - Report post

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I describe the game

[Edited by Dark Assassin X, 7/21/2007 6:28:40 PM]

 
Dark Assassin X  posted on Jul 22, 2007 6:44:59 AM - Report post

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Fable 2 look a bit like Elder Scroll: Oblivion, does it?

What do you think?

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