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Starcraft 2 incoming
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    ELITE
    Bigern posted on Aug 26, 2007 10:36:44 AM - Report post
     
    I have waited a longtime for this new version i have my $$ in hand for it also when it is ready to go
    Life is too short not to play as much as possible worry about the afterlife when you get there.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    ELITE
    gar8619 posted on Oct 03, 2007 9:01:37 PM - Report post
     
    ME WANT NOW!!!!!!!!!!! plz
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    ELITE
    CrystalX posted on Oct 14, 2007 7:04:23 PM - Report post
     
    every game Blizzard has touched has turned to pure gold...starcraft 2 will be awesome!!
    cant....wait..must..have..starcraft 2...
    WoW is taking over the world....
    More and more peole join everyday....
    Other MMOGS habe tried to overtake WoW...
    All have failed....
    More and more people join WoW every day....
    OMFG THEY GONNA TAKE OVER THE WORLD!!!!
    Wonder if any politicians or any government official plays it....
  • Current rank: 3.5 Stars. Next Rank at 8000 Posts.
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    BADASS
    yosup posted on Oct 14, 2007 7:05:40 PM - Report post
     
    Wow.. im surprised Neo7 isnt here yet... *leaves*
    /--\

    Keep your eyes in the clouds, your feet on the ground, and dance to the drums of your own song.
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    SAGE
    tm9912 posted on Dec 01, 2007 12:36:39 PM - Report post
     
    Terrans first journeyed to the far edge of the galaxy when a navigational malfunction sent their automated colony vessels hurtling off course. Bypassing their intended target, the ships crash-landed on three worlds scattered across the Koprulu sector.
    Over several decades the terrans established colonies, spread to other planets, and came into conflict with one another. In the decade after the end of the Guild Wars, the Terran Confederacy stood unchallenged in its supremacy over colonial space.
    The terran colonies first became aware they were not alone in the universe when a gleaming fleet of protoss warships suddenly emerged over the Confederate world of Chau Sara. The advanced alien ships incinerated the planet's surface without warning.
    Reeling from the unprovoked attack, the Confederacy sent a fleet led by Colonel Edmund Duke, to protect the nearby colony of Mar Sara. Surprisingly the protoss retreated, and Colonel Duke proudly declared the retreat a Confederate victory.
    Mar SaraBack on Mar Sara, Marshal Jim Raynor responded to a distress call out in the wastelands. He found a terran outpost that had been infested by unknown alien organisms. Realizing there could be no survivors, he and his men destroyed it.
    The Confederacy reacted by imprisoning Raynor and his men. Further alien attacks broke out on the planet. It took the arrival of an anti-Confederacy rebel group called the Sons of Korhal to begin any sort of organized resistance to the aliens, which had become known as the zerg.
    The bestial zerg spread too swiftly to be stopped. Freed by the rebels, Raynor uncovered proof that the Confederacy had anticipated the zerg's arrival. He and the rebel leader, Arcturus Mengsk, evacuated everyone they could from Mar Sara before the protoss fleet reappeared and incinerated the planet.
    Antiga PrimeThoroughly disillusioned, Raynor joined the Sons of Korhal. On the planet of Antiga Prime he worked with Mengsk's second-in-command, Sarah Kerrigan--formerly a ghost, one of the Confederacy's elite psionic assassins--whom Mengsk had liberated from the government's neural conditioning. Raynor and Kerrigan developed into a formidable team.
    Mengsk quickly stirred up a full-scale revolt against Confederate forces on Antiga Prime. Now a general, Duke tried to intervene, but his ship fell victim to a zerg attack. In a stunning coup Mengsk persuaded the general to join the Sons of Korhal in exchange for saving Duke's command and his life from the rampaging aliens.
    Hastily the Confederacy sent reinforcement troops to the planet. However, Kerrigan and Mengsk discovered a terrible secret: Confederate scientists had constructed a "psi emitter", a device that acted as a beacon for the zerg. Tests of this new doomsday weapon had drawn the zerg to Mar Sara and other colonies.
    Mengsk ordered a psi emitter to be planted in the Confederate base on Antiga Prime, and the zerg swarmed in to destroy the Confederate forces. Soon afterwards the protoss incinerated the planet from orbit, just as they had Chau Sara and Mar Sara.
    TarsonisJimmy, drop the knight-in-shining-armor routine. It suits you sometimes. Just not... not now. I don't need to be rescued. I know what I'm doing. The Protoss are coming to destroy the entire planet, not just the Zerg. I know that because... well I just know it. I am a Ghost, remember? Once we've dealt with the Protoss, we can do something about the Zerg. Arcturus will come around. I know he will.
    KerriganNext Mengsk struck at the ultimate prize, the world of Tarsonis, capital of the Confederacy. He overrode his lieutenants' misgivings and had General Duke place psi emitters on the unblemished and densely populated world. As the zerg descended on Tarsonis, Raynor began to question Mengsk's sanity: no measure seemed too extreme for Mengsk if it achieved his goals. Even so, Raynor did not fully understand the depths of Mengsk's malice.
    This time the leader of the protoss fleet, Executor Tassadar, deployed ground forces in an effort to save the planet. There was every chance the protoss could succeed, and so Mengsk ordered Kerrigan to vanquish the protoss on Tarsonis. Despite her concerns Kerrigan obeyed and ensured that the planet would fall to the zerg.
    Surrounded by zerg, she called for evac from the doomed planet. However, in a shocking betrayal, Mengsk abandoned Kerrigan and her troops to their fate. Furious, Raynor departed Mengsk's flagship, the Hyperion, and returned to Tarsonis, but he arrived too late to prevent Kerrigan's capture by the zerg.
    The rise of the Terran DominionI will not be stopped. Not by you, or the Confederates, or the Protoss or anyone! I will rule this sector or see it burnt to ashes around me.
    Arcturus MengskDespite this minor setback Arcturus Mengsk's victory was all but complete. With Tarsonis destroyed the Confederacy collapsed. Most Confederate survivors quickly joined the Sons of Korhal, which became the primary military force opposing the alien invaders. The former rebels saved many terran lives. They only hesitated when a planet did not welcome their intervention. After all, as Mengsk remarked sadly, a planet's local government had ultimate authority on that planet. Besides, the Sons of Korhal had limited resources, and it was a time of war.
    As planet after planet appealed to the Sons of Korhal for aid, Mengsk announced that a new government, the Terran Dominion, was necessary to keep watch over these worlds. He declared himself emperor of the Dominion, and he promised victory over the aliens.
    Meanwhile, Raynor realized too late that he had begun to fall in love with Sarah Kerrigan. Unable to save her now, he resolved to seek justice in her name.
    OvermindTerrans mistakenly believed that the zerg were an instinct-driven hive society, but in fact a supreme sentience, the Overmind, controlled the zerg via intermediaries called cerebrates. Moreover, the Overmind had acquired a promising creature on Tarsonis, a creature that would serve the Swa
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    tm9912 posted on Dec 01, 2007 12:37:53 PM - Report post
     
    a creature that would serve the Swarm in new ways.
    This creature was wrapped in a protective chrysalis and transported to the remote ash world of Char, where it awaited its rebirth into the Swarm. The creature's powerful psionic emanations drew terran and protoss forces to Char, but the zerg fought off the interlopers and protected the chrysalis until it opened. A new being emerged: someone who would alter the future of the entire Koprulu sector forever.
    Sarah Kerrigan emerged from the chrysalis a loyal servant of the Overmind. Her evolution had unlocked the fantastic potential of her psionic powers and incredible strength. Stripped of human ethics and morality, she was ruthlessly dedicated to the Swarm's survival.
    The Queen of BladesDuring her time in the chrysalis, Kerrigan had been confused and distressed. She had reached out telepathically to her former comrades, Arcturus Mengsk and Jim Raynor. Raynor had come to Char to save her. Mengsk had sent General Duke, perhaps hoping to regain Kerrigan as an ally, perhaps simply wanting to capture and study whatever remained of her. Whatever their hopes, both men arrived too late. Her confusion was gone, and she easily drove the terrans away.
    Yet the Overmind also suffered a terrible blow. Protoss led by Executor Tassadar kept the Queen of Blades and a number of other zerg busy while a dark templar named Zeratul assassinated one of the Overmind's cerebrates. The zerg formerly controlled by the slain lieutenant ran amok, turning on the rest of the Swarm, which were forced to destroy them.
    Well spoken, Concubine of the Zerg. But though we strike at you from the shadows, do not think that we lack the courage to stand in the light.
    ZeratulYet all was not lost for the zerg. When Zeratul had killed the cerebrate, he had made a fleeting telepathic contact with the Overmind. In that moment, the Overmind had discovered the secret location of the protoss homeworld, Aiur.
    Long had the Overmind sought the protoss homeworld. With the location of Aiur and the terrans to serve as the zerg's newest servants, the Overmind was confident that the Swarm could finally defeat and assimilate the protoss. Using protoss DNA, the Overmind would produce the perfect killing machines: a new strain of zerg that would conquer the rest of creation.
    The infestation of AiurThe Queen of Blades hunted down the protoss on Char while the main force of the zerg departed to assault Aiur. Although Aiur's inhabitants resisted valiantly, the zerg established a foothold among the planet's lush jungles, and the Overmind embedded itself in the planet's surface.
    As the ruling caste of the protoss, the Judicator caste held authority over all protoss on Aiur. The caste's governing body, the Conclave, was in furor. Executor Tassadar, leader of the protoss warrior caste, was fighting on distant Char and defying the Conclave's orders to incinerate any terran world infested by the zerg. Now the zerg threatened to overrun Aiur.
    A new executor, Artanis, was chosen and sent into battle, winning a crucial victory in the province of Antioch. Soon afterward Tassadar contacted Artanis and spoke of the battles upon Char, the discovery of the dark templar, and Zeratul's victory against the cerebrate.
    Dark brethrenThe dark templar had been banished from Aiur long ago for refusing to become part of the Khala, a deep telepathic connection that had linked all protoss in ancient times. Most protoss believed that the reestablishment of the Khala had ended millennia of civil war and saved their race from extinction.
    Thus, Tassadar's decision to work alongside the dark templar, even against the zerg, was heresy in the eyes of the Conclave. The horrified protoss demanded that he return to Aiur, but Tassadar refused, saying he would return when the time was right.
    At Tassadar's recommendation, Artanis shifted tactics on Aiur, targeting a cerebrate with a small detachment while his main force kept the zerg occupied. The cerebrate's death threw its minions into disarray, but they recovered when the Overmind reincarnated the slain leader. Only the potent energies wielded by the dark templar could ensure a cerebrate's permanent destruction. The Conclave directed Artanis to return to traditional tactics, and he won another battle in the province of Scion, albeit at great cost.
    The trial of TassadarStay thy hand, Judicator. The stewards of Tassadar shall not fall while the Dark Templar live. Call off your guards and stand aside, and you may yet live to see another moonrise.
    ZeratulConfident of their final victory, the Conclave dispatched Executor Artanis to bring Tassadar back to Aiur for judgment. Artanis journeyed to Char and regretfully informed his predecessor of the Conclave's wishes. Tassadar agreed to return peacefully if the executor helped him free Zeratul and the other dark templar from a terran installation where they had been trapped by the zerg.
    Artanis agreed, and Jim Raynor and his crew also joined the fight. Raynor and the dark templar then accompanied Tassadar back to Aiur, where they planned to help fight the invasion. Unfortunately the Conclave proved intractable in refusing to work with the dark templar. The Judicator caste came to blows with Tassadar's loyal followers and their allies.
    Unable to bear the sight of his people destroying themselves, Tassadar surrendered himself to Judicator justice. Even so, his allies swiftly liberated him from imprisonment to face the approaching crisis.
    Death of the OvermindThe Conclave had seriously underestimated the zerg. The protoss military was almost exhausted, whereas the zerg seemed more numerous than ever. Whole continents were being overrun, and Zeratul had worse news to impart. When he had slain the cerebrate on Char, a telepathic link had briefly connected him with the Overmind. He had seen that the evolution of the zerg, like that of the protoss, had been directed and speeded by a race known as the xel'naga.
    Remember us, Executor. Re
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    tm9912 posted on Dec 01, 2007 12:41:28 PM - Report post
     
    Ultimately the Overmind had outgrown the xel'naga's control and devoured that ancient race. Now the Overmind intended to consume the protoss as well. If it succeeded, no one would be able to stand against the zerg.
    Tassadar rallied the flagging protoss for one last push against their foes, making peace with the failing Conclave shortly before the battle. He and the other heroes only weakened the zerg while sustaining heavy losses themselves. In a last desperate gamble, Tassadar channeled the energy of the dark templar through the hull of his ship, the Gantrithor, and steered it on a collision course with the monstrous Overmind.
    The resulting massive explosion killed the Overmind and threw its minions on Aiur into disarray. The protoss had little cause to rejoice, though, for much of Aiur was left in ruins. Furthermore, the zerg race itself was undefeated. Far away on the planet Char, Kerrigan felt the death of the Overmind and finally grasped the true purpose of her creation. The reign of the Queen of Blades was about to begin.
    To be continued

    That was for those that haven't seen the story so far sorry for
    dubbel posting but the text was so big soryy
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    templar371 posted on Dec 19, 2007 5:04:16 AM - Report post
     
    starcraft 2 is going to be so awesome!!!! cant wait for it got all my money ready and waiting
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