Grand Theft Auto 4 (GTA 4)
* During the demo, when Niko passed an ATM machine a message appeared on the screen indicating a button to press in order to access his funds. Nothing more official is discussed about this, though it would appear that you'll likely be able to deposit and withdraw money from the various ATM machines across the game.
* As part of GTA IV's new physics, you'll be able to hear/feel the base of vehicles passing by with their radio turned on.
* Rockstar says that the usual GTA driving controls have been tremendously tweaked and enhanced.
* When selecting a contact on your mobile phone, a list of several commands are made available to the player, such as "meet me here" etc.
* Playing the single player game through co-operative mode is not possible, however there will be a co-op mode in addition to all the other unknown multiplayer modes.
* According to Dan Houser, VP of Creative for Rockstar Games, they haven't yet figured out if GTA IV is going to spark off another set of GTA games connected to it, and they're currently just focusing on this single game. He does say he "would have a certain confidence" setting GTA outside the United States, such as England in the future.
* When asked about a San Andreas Stories for the PSP, he replies saying that they don't have any plans for that at the moment, suggesting that they likely haven't started at all on another GTA PSP title.
More news for ya.
* There will be several different animation sets for breaking into a car, so far we know one of them includes Niko breaking the glass of the window with his elbow, then starting the car using the injection cables. We know there probably isn't a lot of different other ways Niko can do this, but we suspect it will involve dynamic animations, and for instance Niko sometimes becoming suspicious in the middle of hotwiring a car, looking around to see if anyone suspects what he's doing, then continuing. Rockstar previously said they want the animations to look less "canned", so this would fit well with that goal.
* According to the article, Rockstar are using less non-realistic elements than previous GTA games, such as arrows and markers assisting and indicating things to the player. We already know the in-game mobile phone will play a big part in replacing some of these things, so perhaps we might see other helpful gadgets such a GPS system, though that is just speculation.
* One of the ideas going into development is to give every street in the game a name, which could be displayed on-screen when you enter it by foot or car. This feature is yet to be decided on, along with the previously revealed information piece about Rockstar still deciding whether the entire city will be accessible from the start, or if different areas will be inaccessible by way of cordoning off bridges and such.
* When R*'s Dan Houser was asked about the differences between the Xbox 360 and PS3 versions, he replied saying that it is their goal to have none, and that there are no platform preferences, both are difficult to develop on. For now, we take this as to have nothing to do with the extra downloadable content.
* Speaking of which, he further says that they're not sure what exactly will be offered through additional content downloads. He says that maybe some things will be free, and others offered at a price.
"By all means we'll only do things that really serve the game. Simply pulling 5 dollars out of someones pocket - that's to cheesy for me."
-Dan Houser, Vice President of Rockstar Games
[Edited by insomniac, 5/15/2007 8:04:54 PM]
Rockstar Games have announced that GTA IV will be available as a special edition on October 16 in North America and October 19 in Europe, the same day as the regular edition.
The special edition will be presented in a customised Grand Theft Auto metal safety deposit box, which will contain:
* Grand Theft Auto IV (the game itself) with special packaging.
* The Grand Theft Auto IV Art Book, featuring never-before-seen production artwork from GTA4.
* Selected soundtrack CD from Grand Theft Auto IV, featuring new material from top artists, only available on this release.
* An exclusive Rockstar keychain for the safety deposit box keys.
* A limited edition Rockstar duffel bag.
The special edition is available for pre-orders today and will retail for $89.99 in North America.
Another preview to have offered gamers a good introduction into GTA IV was the Official Xbox Magazine in the United States. As you'd expect, no new information, except for one thing that accidentally slipped through to the magazine while getting a demo of the game.
When they approached the parked car in Broker from behind, the Admiral that so many publications got to see getting broken into, an information prompt came up on the top left side of the screen, indicating to press the left bumper or "LB" button of the Xbox 360 controller in order to open the trunk. This button is the equivalent of the PlayStation controller's "L1" button.
How far this will stretch into game play can only be speculated, but it can and probably will open new opportunities when playing GTA IV, both during missions and non-missions. Perhaps even throw dead (or not so dead) bodies in? Rockstar Games didn't want to discuss anything about this feature.
The last of the first round of magazine previews are coming to an end, and the next issues to come out next month will probably provide new information on the game.... we hope.
The suggestion by an analyst at Wedbush Morgan that Take Two's new management team might delay Grand Theft Auto IV, due to its close release to another big video game, as well as a strategy to impress investors by pushing it into a following fiscal year, created quite the buzz recently. However, when parent company of Rockstar Games, Take Two Interactive, posted their financial results for their second quarter of the 2007 fiscal year today, they made it perfectly clear that the game will retain its release date of October 2007. This was also mentioned during a conference call where the executives reaffirmed investors and fans of the series that they're going to meet their initial release date.
During the Q&A session of this conference call, several questions were asked regarding GTA IV, including whether we'll see a PS2 release of the game in the future. T2 replied by saying that this is unlikely, due to the fact that they're developing a next generation game and that once you see it you'll understand why it won't make its way to older platforms. So there you have it, officially! Something else that was revealed during the session, as well as partially in the press release, was that the two promised episodic episodes - both offering hours of new game play - will both be releasing during 2008. Interestingly, in the press release, this is listed specifically for the Xbox 360 version of the game. No word on extra downloads for the PS3 version as of yet, but rest assured it has yet to be ruled out.
During a question on this, it was revealed that while both versions of the game will be very close, they won't be identical experiences. We're not going to jump to any conclusions just yet, Dan Houser, Vice President at Rockstar Games, did say in a magazine preview that it is their goal to have no differences, and that there are no platform preferences. Maybe it will just be differing on things such as frame rate, graphics and controlling; the PlayStation 3's SIXAXIS controller has a motion sensor, offering unique experiences, while the Xbox 360's controller offers better control on vehicle acceleration with its right trigger, for instance. We just can't say yet, but we'll keep you updated on this! More GTA IV news to follow soon, we hear...
first reported at Link
This just in, the second trailer of Grand Theft Auto IV will be releasing on Thursday June 28th. The title is "Looking for that special someone".
Id assume it'll be up on rockstars homepage and on youtube within a few min after that.
The new trailer showcases the now upgraded graphics, and quite a bit of combat. Take some time to look for the tiny details, the cracks in the windshield, the wood on the door frame busting at the appropriate spots, and the every so pretty explosions.