Champions: Return to Arms Discussion
If you have questions or need assistance with Gameshark, Codebreaker, Action Replay devices or the PS2 Disassembler program...
If you have questions on using or modifying the existing "Trigin" codes...
If you are looking for unlisted codes enabled by a hacking device...
Perhaps you are just wondering how far the limits of this game can be pushed or would like to show some of your glitch/ Hack finds - post here or write me direct!
First thing you need to do is start a New Game listing with your GameShark 2 version 4.
This is where you will enter all your own custom codes for the game and have them separated from the pre-loaded codes in Gameshark - you will not be using those ones.
I suggest listing the game name starting with AA so it is at the top of the game list.
The first code you will need to enter is the Master or Enable Code, this ensures the game will boot correctly after reading the operations you will modify. For Game shark 2 version 4, that code is F80E4AE0 0CA57A6C
There are many details you can change when modifying a weapon. From appearance, type, attributes, empty slots, weight, price, damage, speed, etc, etc. The same holds true for armor and items.
When you modify a weapon or armor, be sure that the thing you are modifying is NOT currently equipped by the character on the save game you load or you’ll encounter problems.
Max Armor protection is 32, 767 after that, it will roll to negative protection so be careful of that.
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