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This trainer works in multiplayer... bad
 
szentis1  posted on Mar 08, 2007 5:55:48 PM - Report post

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I just registered to leave this note here.
Despite what is written here and the website's policy not to encourage cheats to be used in multiplayer environment this cheat works in BS:M multiplayer and already started to ruin main on-line battles, fun.

It is especially bad as this title does not have any advanced on-line user and server management function so banning users, IPs or even kicking cheaters from the game that is running on-line is not possible.

While I can understand that some people need to use cheats in single player mode I can not ever accept any multiplayer cheating. It is morally, ethically totally unfair with the others. Selfish terrible act.

I hope the site owners are going to make some efforts to keep their "beast" under control in the future.

 
PWizard  posted on Mar 09, 2007 5:19:03 AM - Report post

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We make no effort to create trainers that work in multiplayer mode. As you stated, that is clearly against our policy. If it does, it's the fault of the game developers and not us.

Preventing cheating in multiplayer games falls on the game's developers. Unless someone is specifically trying to create a multiplayer cheat, single player cheats and trainers should not cause a problem if they're using a good client/server method of checks and balances.

[Edited by PWizard, 3/9/2007 7:00:52 PM]

 
szentis1  posted on Mar 09, 2007 7:00:14 AM - Report post

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Hi,
Thanks for the feedback.
I do understand that your intentions were not to go after multiplayer cheats.
Before I posted the "fact" that it works in multiplayer I made sure I tested it. What I can say is that on my config it definitely works. Can give you video if you like...

I guess the key is your last sentence - funny that I used the same logic to reason about this. "Unless someone is specifically trying to create a multiplayer cheat, single player cheats and trainers should not cause a problem if they're using a good client/server method of checks and balances."

My guess (not being a practicing code developer for a while) that BS:M is not really excelling in the client/server technology. Even if it has that it must be a VERY FAT CLIENT that does a lot of things...

Anyways. They way you could help is to put a code-path into your trainer to make sure if the game is running in multiplayer it disables all the trainer functions?

 
reclaim  posted on Mar 10, 2007 2:40:30 AM - Report post


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hehe.. would you care to explain what a "CODE-PATH" is as im not quite sure of your terminolgy.
 
szentis1  posted on Mar 13, 2007 6:34:25 AM - Report post

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CODE-PATH: I was suggesting to insert a routine into the trainer (a separate code path as I called it) to make sure trainer features are disabled when in multiplayer.
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