Cybran baby. Yeah they have ugly buildings but I love the Amphibious destroyers and the Monkeylords of doom. Plus that gatling artillery unit can cause serious touble is you set it to random fire on the ground when the enemy advances.
Yeah ur right, The Scathis is pretty handy if youre enemy has a large group of tanks etc. But if his base is spreaded and his units to, Waste of time And actually, the FatBoy of the UEF is the most effective. It fires of a large distance his destructive shells and so you can destroy an entire base in one or two blows, even if the buildings and units are way spreaded ;d
huh.. booring... all of you can't survive with my Tech 1 UEF scout...! haha you may think it's funny, but think again..! I mod the game, and make the Scout's health always increasing rapidly... and the damage, it's beyond your imagination, 2 shots and the cybran ACU will be history...! hahaha...
--------------------------------------------------------------------------- play, play ,and always play...
Oh Yeah the Fatboy is a nasty piece of work. Stack a few good gunships or aircraft of your choice on the landing pads and it can cause serious trouble when you roll it into your enemies base, that plus her ability to construct units allows for nice strategies. Have it go off on a round-about path to near your enemies base and have it build itself a rapid strike force that you can send in from the flank while your main force comes in the front door.
Funny aside speaking of those destroyer's I was playing Aeon vs. Cybran earlier today and I had just beaten off a Cybran push when I saw this grey box on the radar map slowly moving toward my base. Before I could send units out to see what it was the damm destroyer started shelling my base. The AI had walked it over about 4 inches , on the map, from the waterline to my base, Luckily I had some air units close by to deal with it.
All factions are great but have their strength and this is what i have found to be mostly true.
Aeon- Overall a strong airforce with effective late game technology (Colossus and UFO). Aeon are weak earily on so an early game rush is best against them. Aeon commanders should camp until the late game smack down can be brought on.
Cybran- Strong land force with good earily technology and moderately well late technology (monkeylord). Enemies fo the cybran should camp and attck with a large (preferabally non ground force) when later techs are available. Cybran commanders should use a large ground force early on to rush their opponents and by opponents I mean the early aeon bases.
UEF- Strong navy with great midgame units (cruse missle firing destroyer.) Late game units fail to impress compaired to other factions, but the large cannon is always a fall back. Has strong midgame units that somewhat lack in the other factions. A midgame navel assault is a dangerous weapon to use on any opponent as the cruise missles on the ship not only lay down damage but can provide long range attacks on bases. I think they also have the greatest range of any midgame navel unit. Uef commanders should invest in their navel technologies and press the assault midgame. Enemies should stay out of the water when making their assault and can press the assault any time they wish as the UEF is well balanced in all levels of the tech tree. Watch out for missles midgame if the base is near water.
Although the Aeon and Cybran are cool looking and have great experimental weapons the UEF is my choice. While many are posting experimentals the base has to survive to tech 3 and the UEF navy can punch out both the aeon and the cybran with cruise missles midgame before the colossus and the monkeylord even have a chance to be built. (Just got to avoid the land maps and late game skirmishes and it should turn out all right for the UEF.)