Star Wars: Empire at War - Forces of Corruption Message Board  STATUS: RETIRED - Trainers are no longer being created or updated by our staff for this title.

Our Star Wars: Empire at War - Forces of Corruption Trainer is now available for version 1.121.786192 V3 and supports STEAM. Our Star Wars: Empire at War - Forces of Corruption message board is available to provide feedback on our trainers or cheats.
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story mode with pirate mod - problem
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to MythicEvil
    ELITE
    MythicEvil posted on Jan 15, 2007 10:22:06 AM - Report post
     
    problem, in story mode with the pirate faction cheat/mod added. I get to the point that you have to capture the extremely large super star destroyer (vader's ship I think).
    I cant capture it. I move the boarding team to the ship but nothing happens. Sadly, earlier in the game I had built that same ship in a stardock and it was on my homeworld for protection. Me building that unit, somehow made it impossible to cap the one in story mode I think. Any way around this or do I just have to start a whole new campaine again?¿?

    ps- please excuse the bad spelling/typos.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Captain_Iglo
    VETERAN
    Captain_Iglo posted on Jan 16, 2007 10:06:00 AM - Report post
     
    The scripts that let you capture the eclipse doesn't work with my cheat mod. you have to remove the entire mod or better only the UNITS_SPACE_NEUTRAL_ECLIPSE.XML for that single mission. If you have a savegame before that mission you won't have to play the entire campaign again.
    !!!!You are right, I'm still a worm, but worms are hard to kill!!!!
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Kaizer
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    Kaizer posted on Jan 20, 2007 1:55:16 PM - Report post
     
    Wow pretty complex !!!
    Is there any simple way to make the mod compatible without error ???

    Anyway thanks !
    Deutschland Reich !!!
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