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Casting Spells
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Troodon80
    AUTHOR
    Troodon80 posted on Dec 24, 2006 10:42:24 AM - Report post
     
    Is there any way of being able to cast spells without having to take a break? like casting Magic Missle then instantly afterwards cast it again.
  • Send a message to johndmes
    INACTIVE
    johndmes posted on Jan 07, 2007 8:57:34 AM - Report post
     
    There may be a way using a trainer, however if you've ever played D&D (the pen-and-paper game upon which Neverwinter Nights 2 is based), that kind of thing's against the ruleset.

    In D&D, spells are "memorized" in order to be able to be used, and when you use one, the spell is gone, erased; it has to be re-"memorized" during a rest period in order to be cast again. Usually, this is done in shorthand during the boardgame by having a spell "list" that it's assumed is memorized each time, unless the player changes his "list".

    NVN2 adheres STRONGLY to the ruleset as published by TSR in the 3.5 version of their rulesets, so you'd need some way to bypass that.
     
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    Troodon80 posted on Jan 09, 2007 11:28:56 AM - Report post
     
    indeed i have played it was my favourit game before i got my original Amiga, but i'm getting bored of this game and the ending is a little short so i wanted to do a few adjustments, like umlimited spellcasting-but thats not overly important- i wanted to be able to cast spell one after the other in quick succession, it's based on the "i hit you, you hit me" rules and i wanted to change that, i know it would give me an unfair advantage, but really i just want to try somthing new, for me, this game is old.
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