Ho-Oh and Lugia
Types: Fire and Water
How to fuse: Have both pokemon in your party and go to an item shop. There, on the flyer say " Ho-Oh and Lugia will evolve"
Attack: Hydro Burn
Effects: Immediate burn. If it misses, your SP goes up.
Type: Water or Fire, depending on location.
FS Name: Esumbron
Pre-Evolutions: Espeon and Umbreon
Skill: Synchronize II (If foe paralyzes, then the paralyze comes off of ur pokemon and onto the foe)
Types: Psychic and Dark
How to fuse: get two eevees and train them to where they both evolve (into one espeon, and one umbreon) and then deposit every other pokemon except for them and raise them one more lvl at the same time and they will fuse.
Name: Shadow Beam
Effects: Stuns the foe to where it can't attack for two turns
FS Name: Crawturne
Pre-Evolutions: Crawdaunt and Cacturne
Skill: Shell Veil (Ups defense in rain)
Types: Grass and Water
How to fuse: Give Cacturne a water stone and a Crawdaunt a leaf stone, then in battle they will fuse.
Name: Needle Grip
Effects: High critical-hit ratio.
[Edited by ustaGB91, 3/22/2007 3:50:49 PM]
[Edited by ustaGB91, 3/22/2007 3:51:59 PM]
*Pidgeot and Fearow*
Skill: Speed Boost
Types: Ground, Flying
How to fuse: Trade-- have one person trade a Fearow and another trade a Pidgeot and in the end, you'll beth hava a Pidgeow.
Acc: X(Hits EVERY time, no matter what)
Effects: *Two turn attack* High Critical Hit Ratio.
FS Name: Grumvoir
Pre-Evolutions: Grumpig and Gardevoir
How to fuse: While in a double-battle, make them use a psychic attack on each other and they will fuse. (with full health)
Name: Calm Ray
Effects: If confused, this attack will heal its confusion.
FS Name: Spindory
Pre-Evolutions: Spinda and Skarmory
Skill: Sturdy Tempo (Negates confusion and 1-hit KO attacks.)
Types: Normal and Steel
How to fuse: They have to have the same nature, and then deposit all of your other pokemon and then go to Route 113 and battle one battle and they will fuse.
Name: Swift Ball
Effects: May lower the foes SP. DEF.