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 Unit Creation list  
 
 
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Posted: Nov 25, 2006 7:50:42 AM - Report post  (0)  (0)       Post Reply  post reply  

we know the create_unit cheat by now but it would be cool if we could put up a list for different units!

create_unit City "UNIT NAME" 4 9 3 3

4 is for the amount (max 5)
9 is for the exp (max 9)
3 is for weapon (max 3)
3 is for shield (max 3)

list of Units sofar:

Dismounted Longbowmen, Mercenary Rocket Launcher

[Edited by Enedis, 11/25/2006 7:52:36 AM]

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Posted: Nov 25, 2006 11:06:14 AM - Report post  (0)  (0)       Post Reply  post reply  

Dismounted English Knights
Dismounted Feudal Knights
Armored Swordsmen
English Knights
Sherwood Archers
Longbowmen
Arquebusiers
Yeoman Archers
Retinue Longbowmen
Merchant Cavalry Militia
Demi Lancers
Knights Hospitaller
Knights Templar
Feudal Knights
Mailed Knights
Pikemen
Voulgier
Dismounted Noble Knights
Dismounted Chivalric Knights
Crossbowmen
Arquebusiers
Aventurier
Dismounted French Archers
Scots Guard
Merchant Cavalry Militia
Mailed Knights
Gendarmes
Knights Templar
Knights Hospitaller
Chivalric Knights
Noble Knights
Lancers
Dismounted Imperial Knights
Forlorn Hope
Zweihander
Dismounted Gothic Knights
Arquebusiers
Gothic Knights
Pavise Crossbowmen
Hand Gunners
Mounted Cavalry Militia
Mailed Knights
Feudal Knights
Imperial Knights
Teutonic Knights
Mounted Crossbowmen
Reiters
Viking Raiders
Norse Swordsmen
Swordstaff Militia
Dismounted Feudal Knights
Dismounted Chivalric Knights
Dismounted Huscarls
Norse Axemen
Obudshaer
Crossbowmen
Arquebusiers
Norse Archers
Hand Gunners
Merchant Cavalry Militia
Huscarls
Fuedal Knights
Knights Templar
Knights Hospitaller
Chivalric Knights
Mounted Crossbowmen
Byzantine Infantry
Dismounted Byzantine Lancers
Varangian Guard
Dismounted Latinkon
Trebizond Archers
Byzantine Guard Archers
Byzantine Lancers
Latinkon
Kataphractoi
Skythikon
Byzantine Cavalry
Vardariotai
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Posted: Nov 25, 2006 11:09:06 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Enedis:

we know the create_unit cheat by now but it would be cool if we could put up a list for different units!

create_unit City "UNIT NAME" 4 9 3 3

4 is for the amount (max 5)
9 is for the exp (max 9)
3 is for weapon (max 3)
3 is for shield (max 3)

list of Units sofar:

Dismounted Longbowmen, Mercenary Rocket Launcher

[Edited by Enedis, 11/25/2006 7:52:36 AM]

Can you post an example of how it all looks typed out? I seem to be missing something whenever i try.

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Posted: Nov 25, 2006 11:16:30 AM - Report post  (0)  (0)       Post Reply  post reply  

oh ok, theres some examples elsewere in the forum but here's one quoted from another topic:

create_unit London "Armored Swordsmen" 1 0 0 0

London as in which city you want to spawn the unit in (in this case London) and of course the name of the unit u want to spawn. the numbers are explained above.

and thanks monoxism for the list, if thats not all keep it coming ;D

[Edited by Enedis, 11/25/2006 11:17:38 AM]

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Posted: Nov 26, 2006 12:04:09 AM - Report post  (0)  (0)       Post Reply  post reply  

Thanks for the unit list
Btw I want to ask why when I want to create units that don't belong to my faction, the unit will be created with the card displayed picture of peasant ???
And in battlefield, the unit will be displayed with the silver color ???

Ex : I want to create a longbowmen for German, heck this unit will be displayed as peasant in card and will be displayed as silver longbowmen not Yellow - Black Longbowmen with German uniform ???
Is this a bug ??

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Posted: Nov 26, 2006 2:36:47 AM - Report post  (0)  (0)       Post Reply  post reply  

Yeah, why would I want to have a unit that doesn't suit the nation that I'm using, because all it does is come up with a peasant on the tab, and a group of shadows but no people on the battle map. Any suggestions how to actually see the "created" troops on the battlefield? Because I could do it on RTW.
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Posted: Nov 26, 2006 4:16:43 AM - Report post  (0)  (0)       Post Reply  post reply  

yes, unless you can create a whole new texture, or unit that problem can probably not be changed.
As the developers only made these units textures for the fitting nation.

maybe there could be a mod for making all units work for all different factions or such but otherwise i have no idea how to make it work. the developers simply made the game that way, ur not supposed to have those units simply. but if we retexture them and make them available to the correspondent nations it would work if anybody would like to do that, that is...



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Posted: Nov 26, 2006 1:52:17 PM - Report post  (0)  (0)       Post Reply  post reply  

To get unit names, create a custom battle and save the army you build. Then go into the game folder and find a folder called "armies". Go in there and open the saved army file with notepad. (e.g. english.cax). Here is a list for the English.

Peasants
Town Militia
Levy Spearmen
Spear Militia
Armored Sergeants
Bill Militia
Billmen
Heavy Billmen
Heavy Bill Militia
Dismounted English Knights
Dismounted Feudal Knights
Armored Swordsmen
Peasant Archers
Archer Militia
Arquebusiers
Sherwood Archers
Longbowmen
Yeoman Archers
Dismounted Longbowmen
Hobilars
Merchant Cavalry Militia
Mailed Knights
Demi Lancers
Feudal Knights
NE Bodyguard
English Knights
NE Late Bodyguard
Knights Hospitaller
Knights Templar
NE Ballista
NE Catapult
NE Ribault
NE Trebuchet
NE Bombard
NE Culverin
NE Mortar
Welsh Spearmen Mercs
Irish Kerns Mercs

Example command:- create_unit London "NE Culverin" 2 9 3 3

Hope this helps

[Edited by Garminius, 11/26/2006 3:28:50 PM]

[Edited by Garminius, 12/3/2006 10:04:12 AM]

[Edited by Garminius, 12/3/2006 10:06:07 AM]

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