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Any one want Quest codes?
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Troodon80
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    Troodon80 posted on Aug 12, 2006 4:54:34 AM - Report post
     
    [continue.]
    MQ11 26 I spoke to the Count of Bravil. He said he would be glad to send help, if only his own city wasn't threatened by an Oblivion Gate. I should close the gate outside Bravil and then talk to the Count again.

    MQ11 27 I spoke to the Count of Bravil. He promised to send some of his best soldiers to help defend Bruma.

    MQ11 28 I spoke to the Count of Leyawiin. He said cannot send aid to Bruma with an Oblivion Gate threatening his own city. I should close the gate outside Leyawiin and then talk to the Count again.

    MQ11 29 I spoke to the Count of Leyawiin. He promised to send soldiers to help defend Bruma.

    MQ11 30 I spoke to the Count of Cheydinhal. He said he would be glad to send help, if only his own city wasn't threatened by an Oblivion Gate. I should close the gate outside Cheydinhal and then talk to the Count again.

    MQ11 31 I spoke to the Count of Cheydinhal. He promised to send some of his best soldiers to help defend Bruma.

    MQ11 32 I spoke to Savlian Matius of the Kvatch guard. He would like to send help to Bruma, but he cannot spare the troops until the city is completely retaken from the daedra.

    MQ11 33 Savlian Matius thanked me again for my help in retaking Kvatch, and promised to send whatever troops he could spare to help defend Bruma.

    MQ11 40 I closed the Oblivion Gate outside of Anvil. I should speak to the Countess about sending aid to Bruma now that Anvil is no longer directly threatened.

    MQ11 41 I closed the Oblivion Gate outside of Skingrad. I should speak to the Count about sending aid to Bruma now that Skingrad is no longer directly threatened.

    MQ11 42 I closed the Oblivion Gate outside of Chorrol. I should speak to the Countess about sending aid to Bruma now that Chorrol is no longer directly threatened.

    MQ11 43 I closed the Oblivion Gate outside of Bravil. I should speak to the Count about sending aid to Bruma now that Bravil is no longer directly threatened.

    MQ11 44 I closed the Oblivion Gate outside of Leyawiin. I should speak to the Count about sending aid to Bruma now that Leyawiin is no longer directly threatened.

    MQ11 45 I closed the Oblivion Gate outside of Cheydinhal. I should speak to the Count about sending aid to Bruma now that Cheydinhal is no longer directly threatened.

    MQ11 50 I spoke to Chancellor Ocato, the head of the Elder Council. He was unable to promise any soldiers from the Imperial Legions, since they are all tied down in the provinces fighting the daedric invasion. He suggested I ask the Counts and Countesses of Cyrodiil for help.

    MQ11 90 The Countess of Bruma urged me to obtain any additional help that I can find. She fears that her troops will be overwhelmed before I can close the Great Gate.

    MQ11 95 I have obtained allies from everyone that might help. Bruma is as well-defended as possible.

    MQ11 100

    hope all this is ok.


    *NOTE:*
    *one more thing to everyone out there. due to some fraud
    e-mails i'm taking my e-maill address *---*off*---* the first page and my profile. if you want it PM me and i'll give you the address*
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    SuperXer0 posted on Aug 17, 2006 9:12:54 AM - Report post
     
    OK so now im stuck at the ultimate heist quest, i cant sit in the chair and the blind moth gets bugged when shes going for the scroll -_-
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    Troodon80 posted on Aug 26, 2006 1:21:23 AM - Report post
     
    TG11Heist 10 Amusei has given me another message from the Gray Fox. I am to meet him at Othrelo's house in the Elven Gardens district in the Imperial City.

    TG11Heist 20 The Gray Fox intends to steal one of the Elder Scrolls from the Imperial Palace. The audacity of such a theft is astounding! When I am ready, I should come back to him at Othrelos house.

    TG11Heist 30 The Gray Fox intends to steal one of the Elder Scrolls from the Imperial Palace. The audacity of such a theft is astounding! The Gray Fox has laid out the plan for me. It's not simple, but he has given me a written copy for my reference. He has even set aside the guild rule of blood price for this heist. Now I just have to execute the plan. The first step is to infiltrate the Imperial Palace and activate the Glass of Time, whatever that is.

    TG11Heist 40 I have activated the Glass of Time. According to the Gray Fox, the door to the Old Way in the Imperials Sewers should now be open. Now I just have to find it.

    TG11Heist 50 I have found the sewer entrance that the Gray Fox told me to look for. Now I need to find the Old Way.

    TG11Heist 55 I have found the Old Way. This is clearly a long abandoned sub-basement of the Imperial City. It looks like it's going to be a long journey to get into the Imperial Palace this way. I need to find the door that connects to the palace interior. If I remember correctly, I will need the the Arrow Extrication to unlock time in order to open that door.

    TG11Heist 60 Advice for puzzle number three.

    TG11Heist 70 There must be some secret way to open this door. I'll bet this is where I have to use the Arrow of Extrication. Most likely I have to be standing in a special place for the keyhole to open up. It will be somewhere with a clear view of this pillar.

    TG11Heist 71 These walls look like they are meant to move. Maybe the place I need to stand to fire the arrow is behind them. I'd better look for a way to get through them.

    TG11Heist 72 This must be the spot. Standing on this pressure plate opens the pedestal at the far end of the room. I should practice with normal arrows a few times before trying the Arrow of Extrication. I will only get one try.

    TG11Heist 73 I've used the Arrow of Extrication to activate the door and open the secret way into the palace. There is no telling where I might end up. I should take care to extinguish my lights, muffle my footsteps, and be stealthy as I enter the door.

    TG11Heist 85 I've seated myself in the reading chair. Now I just have to wait for them to bring me the scroll. So long as I don't speak to any of them, the priests seem to be assuming I am Celia Camoran.

    TG11Heist 95 The Moth Priests are onto me! I have to get out of here. The way back is closed. My only hope is to go forward and hope I can find another exit.

    TG11Heist 100 I have the Elder Scroll! This is the treasure of the century. My name shall be known across Tamriel for this theft! Now to get it back to the Gray Fox. The way back is blocked. I'll have to go upstairs to find a way out. Even through they are blind, these monks will not be easy to sneak past.

    TG11Heist 102 I have escaped from the Imperial Palace by jumping down a chimney chute in Ocato's bedroom. I hope the royal battlemage won't mind my misusing his ash flue. I can only hope my fall doesn't end too abruptly. I wonder if this is what the Gray Fox said I would need the Boots of Springheel Jak for?


    TG11Heist 110 The Gray Fox has yet to pay me for stealing the Elder Scroll from the Imperial Palace. To get my reward, I have to present a ring to Millona Umbranox, the Countess of Anvil, and gauge her reaction to it. I don't understand what this has to do with the Elder Scroll, but for now I'll trust him.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    Troodon80 posted on Aug 26, 2006 1:27:11 AM - Report post
     
    TG11Heist 140 The Gray Fox, who is no longer the Gray Fox, but is now Corvus Umbranox, has given me the Gray Cowl of Nocturnal. I am now the new Gray Fox and the new guildmaster of the Thieves Guild. Due to the magic of the cowl, the Thieves of the guild will not notice the change. However, since the curse is lifted, I can remove the cowl and be recognized as myself again. Interestingly, the cowl's magic makes it so that anyone seeing me remove the cowl does not associate me with the Gray Fox.

    TG11Heist 150 History has been rewritten. I should go see the new Thieves Guild Hall in the Imperial City Waterfront. The Gray Fox, or Count Corvus as he is now known, told me that I get to run the place.

    i *think* you might also need the Elder scroll spawn code
    00022DB0
    i think you might know where and when you will need it.
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    Kole_Skepar posted on Aug 28, 2006 2:09:22 AM - Report post
     
    How about the quest when you need to find the Arrow of Extrication. I managed to get in the tower, but I just can't seem to find that damn arrowhead.
    MY SIG OWNS UR SIG

    .

    b0r@t FTW!!!
    Try wowfusiononline.com if u like WoW, especially if ure a cheapskate like meh:D
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    MicroPhage posted on Aug 30, 2006 6:44:42 PM - Report post
     
    quote:
    originally posted by Troodon80

    quote:
    originally posted by Kole_Skepar

    Okay, I will get you a horse cheat.
    The best horse in the game is Shadowmere. You get it from a quest, so use this code at your own risk:
    player.additem 00032bf4 1
    There's the Bruma horse, much less risky:
    player.additem 0004de91 1

    Sorry to correct you Kole_Skepar but i dont think you have the right code for the horses, i think that the code you want is Player.PlaceAtMe then the horse code, you did get the horse ID number right though

    Thanks!

    I used the - placeatme - weeks ago and didn't realize that everytime I spawned Armand Christophe to clear up my bounties and fines, and he walked away to fast to speak, it made another one! I ended up with 5 Armands in the garden at midnight. Couldn't figure out how to un-spawn the extra's so I finally ended up killing his clones then paying him the bloodprice for killing, you guessed it, HIM!

    HOW CAN YOU remove an extra NPC that you spawned without racking up murders?

    I tried a few weeks later to spawn Burd who got killed at The Bruma Great Gate cause I wanted to see if I could bring back an NPC that got killed... Couldn't remember how I over succeded with Armand and couldn't spawn one with Burd. MOST cheat sites do not qualify the fact that you have to use player.placeatme then the NPC's hex code (not necessary to put the 000's to make full eight character hex code) instead of just placeatme.

    So, - player.placeatme 35EBE - will spawn Burd without typing - 00035EBE -. He now doesn't realize he was ever dead and no matter where you are when you spawn him he ends up back where he should be like he never got killed. Also, Burd didn't require a number of 1 or more. Just the correct parsing and his code. And since he was dead, I ended up with only 1 Burd when I spawned him.

    player.additem 0000000F 100 will give you 100 gold but all you really need is player.additem f 100

    Thanks!
    microphage

    [Edited by MicroPhage, 8/30/2006 9:03:50 PM]

  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    Troodon80 posted on Sep 07, 2006 7:35:37 AM - Report post
     
    Thanks for the heads up on that, it's handy not having to remember a whole lot of numbers. the best way to kill something without racking up murder points is to bring up the consols and press on your target and then type in kill then hit enter, the person will be dead.
  • Current rank: 2 Stars. Next Rank at 1000 Posts.
    Send a message to Angus_Young_Jr
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    Angus_Young_Jr posted on Sep 07, 2006 12:05:49 PM - Report post
     
    I love doing that.

    For Microphage, with the money cheat, instead of 100 at the end, put 1000000.(1 million)



    P.S. Where do you find these codes? I can't believe there's STILL more. ... wow. 😵

    [Edited by Angus_Young_Jr, 9/7/2006 12:08:21 PM]
    Click here for my YouTube channel

    PM me if you want to comment about my vids.
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