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Katya12  posted on Oct 20, 2016 5:42:10 PM - Report post

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I was looking up some information on Tyranny, and it seems that the game will have an in-game overall "time limit", and time passes when you move between locations. So what I want to say is that if it's technically possible, it'd be great to have it removed/frozen when the game gets released, as I heard that the overall time limit can be a little strict (Not enough time to do all quests).

[Edited by Katya12, 10/20/2016 5:43:20 PM]

 
element5  posted on Oct 21, 2016 1:06:18 AM - Report post

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quote:
originally posted by Katya12

I was looking up some information on Tyranny, and it seems that the game will have an in-game overall "time limit", and time passes when you move between locations. So what I want to say is that if it's technically possible, it'd be great to have it removed/frozen when the game gets released, as I heard that the overall time limit can be a little strict (Not enough time to do all quests).

[Edited by Katya12, 10/20/2016 5:43:20 PM]

Is there a Main quest or just a collection of quests to finish as many as possible? If there's a Main, can you run out of time for doing that one? I so agree, a freeze-timer would be ideal for this game in either event.




[Edited by element5, 10/21/2016 6:03:49 AM]

 
monoxism  posted on Oct 26, 2016 4:11:42 AM - Report post

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It won't have an overall time limit. It is contained to the first act.
 
Dlenny2259  posted on Oct 27, 2016 7:55:46 AM - Report post

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Any idea what happens if you don't finish the first act within the allotted time?
 
Mirokunite  posted on Nov 07, 2016 9:34:41 AM - Report post

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Everyone in that region dies. Yourself included.

It would probably be a auto game over.

 
0x90  posted on Nov 10, 2016 10:27:17 AM - Report post

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Trainer option requests are welcome, if you have anything in mind.
 
Slvrbuu  posted on Nov 10, 2016 12:30:10 PM - Report post

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I think a replication of your pillars one would be great until we get a chance to play and see what else the game offers. They are similar to each other.
 
Rudolph  posted on Nov 10, 2016 1:54:35 PM - Report post

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quote:
originally posted by 0x90

Trainer option requests are welcome, if you have anything in mind.

Well, as always, the obvious RPG trainer options.
Must have:
- Infinite Health for your main char and your party
- Infinite Skill Points
- Infinite Carry limit (or items weigh only 0.1 kg)
- Infinite Mana or Stamina
- Instant Spell cast or Reduced casting time
- Instant special skill recharge (if available in game)
- Always hit (no miss on attack)
- 100% good reputation / 100% bad reputation within the world (Game is based on your moral choices. Be the savior or be the devil on earth)
- best reputation with party members (if available)


Optional:
- Always Critical Hit
- Unlock all Skills (as long as it doesn't mess up the game)
- 1 Hit Kill
- Enemies can't attack
- Time Freeze (for the first act)


If possible:
- More party members
- Unlock all items for all classes (Wizards can dual wield Rogue daggers and so on)

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