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Official Trainer Thread  Cossacks 3 Trainer
 
Boujii  posted on Sep 24, 2016 9:47:36 PM - Report post

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I think it's something patch related. That one **** kill stuff is happening on new game without trainer even loaded.
Perhaps the trainer don't work well with the new patch in relations to the other stuff going on.
 
Boujii  posted on Sep 24, 2016 11:26:23 PM - Report post

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I threw in the towel and uninstalled it. I think you have to have the trainer to play the game. I thought maybe it was the "impossible" level so I started a new game without the trainer and did normal. I took my original 18 peasants and tried to kill 2 of them and lost them all in seconds. Something isn't right with the mechanics. 18 peasants should be able to kill 2 of equal value easily. By the looks of it, I lose about 12 to one. Out of several attempts; each being a different race, I was never able to kill two peasant with my 12 original.

I am resuming my gameplay of Crusader Kings. So disappointed.

 
IntegraHellsing  posted on Sep 25, 2016 7:22:36 AM - Report post

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quote:
originally posted by Boujii

I threw in the towel and uninstalled it. I think you have to have the trainer to play the game. I thought maybe it was the "impossible" level so I started a new game without the trainer and did normal. I took my original 18 peasants and tried to kill 2 of them and lost them all in seconds. Something isn't right with the mechanics. 18 peasants should be able to kill 2 of equal value easily. By the looks of it, I lose about 12 to one. Out of several attempts; each being a different race, I was never able to kill two peasant with my 12 original.

I am resuming my gameplay of Crusader Kings. So disappointed.

Boujii,

Im glad its not just only me but:

I can confirm that 3 options , attack/health/def are funky to get work.
About that super attack , it only adds to mele, not to ranged attack , so if you give that to musketeers then you're f***d. These options doesn't work correctly i think.

As for me even restarting the trainer didn't worked out , i guess sometimes it works and sometimes it doesn't

Also on 25th ,its been patched thats why
steamcommunity.com/games/333420/announcements/detail/839183596291742077

from the patch:
- Game now detect some possible problems in system settings and third-party applications that may lead to game unstable state and give advices to fix it.

It might not work because of new patch.

[Edited by IntegraHellsing, 9/25/2016 9:19:55 AM]

 
Caliber  posted on Sep 25, 2016 12:49:14 PM - Report post

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quote:
originally posted by Boujii

Something weird is definitely going on here.
Downloaded the new patch and using the new trainer now.
I create a town hall and make 1 peasant.
It comes out with 50 HP / 20 Pike Attack / 0 Defense.
I do another one and comes out same way.
I highlight one of the peasant I made and select G H I for Unit Super HP Attack Defense.
I look at the peasant again and don't see anything for HP and 100000 for Attack and Defense.
I do CTRL + H to disable trainer. I then go to town hall and create a peasant.
It comes out with 50 HP and 100000 Attack and Defense. I said to myself that's weird.
I save the game and exit game and trainer. I then load only the game.
I create a peasant and it comes out 50 HP and 100000 Attack and Defense.
Another thing I am noticing is that my troops are getting killed now with one hit even though they are Super HP. So basically a peasant is now walking by my elite horseman and killing it with one it. My dragoons fire from a distance and die immediately. I think this is happening on all my units that I have used Super HP Attack Defense on.
My towers get hit one time with a cannon and they explode. And they have Super Building on them. I am not to sure what the deal here is yet. I noticed something strange the the previous trainer, but the recent one is even more noticeable.

I am going to do more testing though.

the trainer is adjusting those values because they are HARD CODED for the template for that peasant. Maybe it's best we remove it if the AI is using the same template for enemy troops.

The ATTACK and DEFENSE ratings are hard-coded into a template/struct that all the units of that TYPE use. So if you pick one pikeman and adjust his attack rating, then all the pikemen you have will have the same rating because it's part of the pikeman template.

now if the pikeman template is shared both for player and enemy units (which I have never seen before), then it's possible the enemy will have the same ATTACK and DEFENSE. If you click on an AI troop, does it show it's ATTACK and DEFENSE?

Let me know whether to remove the ATTACK and DEFENSE options altogether. No need to have the AI using that as well..

Also, yes, the ATTACK rating is for MELEE units. Apparently the RANGED units have a different address for that rating.

Thanks for feedback. It's likely that we will have to remove the 'super' options because the templates are all shared by the same units for opposing forces, which is stupid, but here we are.

Best,
Cal

 
Caliber  posted on Sep 25, 2016 1:08:52 PM - Report post

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Keep in mind also that there is the option to RESET TRAINER.. The game literally creates code in random memory and then removes it between missions, between custom games, etc.

So if options do not appear to be working, use the RESET TRAINER option.

best,
Cal

 
Boujii  posted on Sep 25, 2016 2:32:36 PM - Report post

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Hi Caliber,
I am not so certain now that the AI is using the same templates as you mentioned. I think the game is just bugged and the AI vs Human is out of balance no matter what difficulty it is on. So far this is with each patch. When 18 peasant can''t kill two enemy peasants on normal mode, you know something isn't right. I can't figure how someone could actually play without the trainer. I did see a lot of reviews on steam about the amount of bugs. Although some are being addressed. I am not player multiplayer or campaign so the bugs I am seeing might not be mentioned. I am playing the "random map" with like 7 AI.
Anyhow I would halt on doing any trainer work on this for a while yet. At least until they don't have a patch every day or two. I'll come and check it out again after a few patches and see if the game mechanic's balance has been sorted.

Once the balance is fixed I can see if the trainer is working properly.

Thanks again for the work put into the trainers

 
Caliber  posted on Sep 25, 2016 3:14:51 PM - Report post

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quote:
originally posted by Boujii

Hi Caliber,
I am not so certain now that the AI is using the same templates as you mentioned. I think the game is just bugged and the AI vs Human is out of balance no matter what difficulty it is on. So far this is with each patch. When 18 peasant can''t kill two enemy peasants on normal mode, you know something isn't right. I can't figure how someone could actually play without the trainer. I did see a lot of reviews on steam about the amount of bugs. Although some are being addressed. I am not player multiplayer or campaign so the bugs I am seeing might not be mentioned. I am playing the "random map" with like 7 AI.
Anyhow I would halt on doing any trainer work on this for a while yet. At least until they don't have a patch every day or two. I'll come and check it out again after a few patches and see if the game mechanic's balance has been sorted.

Once the balance is fixed I can see if the trainer is working properly.

Thanks again for the work put into the trainers

we are putting out a new trainer anyways, with some new useful options. Maybe you can test it when it's out and let us know if the problems disappear

best,
Cal

 
IntegraHellsing  posted on Sep 25, 2016 3:25:36 PM - Report post

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Thank you!
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